Knights of the Grail
When the clarion call is sounded
I will ride out and fight in the name of Liege and Lady
Whilst I draw breath the lands bequeathed unto me will remain untainted by evil
Honour is all, Chivalry is all…
Hello and welcome to yet another soft overhaul by me, Gejnor!
Though CA did a good job revitalising Bretonnia as a faction i felt there were quite a few things they left untouched or were simply not taken far enough and so in this mod you will find enhancements that make for a better experience when playing Bretonnia!
Highlights:
*A bonus to Replenishment as long as you keep your Peasant Economy in the green
*A slightly bigger reward for completing the Knight and Questing vow for your lords, Grail vow remains untouched.
*Stronger techs that give more benefits to specific units and for better crusading
*Better items, both for your legendary lords and the generic ones made specifically for Bretonnia
*A stronger Green Knight – He now hits harder (both an increase in damage and an added Bonus vs. Infantry), has a good chunk of magical resistance and Perfect Vigour
*A new tech that gives extra Bonus vs. Large to Knights of the Realm, Grail Knights (not Guardians) and both kinds of Pegasus Knights
*Better Garrisons for the Norsca Outpost towns, they are now near identical to your normal, updated ones at tier 3
Should work with most mods, however i do not use SFO/Lucky’s/Radious etc so i have not specifically tried to make it work with those kinds of mods, give it a try if you’re not sure and if it does not work just disable this if you prefer those mods.
Savegame compatible, but for the best effect fire up a new campaign!