Ramlethal

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Author: Harbige12

Last revision: 30 Sep, 2022 at 13:38 UTC

File size: 2.11 MB

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Description:

Ramlethal from Guilty Gear Strive and Guilty Gear Xrd rushes it out!

This iteration of her takes elements from both games to make her playstyle fit as a Rivals of Aether styled Bait and Punish.

GIMMICK: Swords

Ramlethal will use her swords similarly to her appearances in Guilty Gear Xrd and Strive. Her swords can be placed on stage and stay where they are until
they are summoned again.

Using her normals while the swords are retrieved will cause the normals to have more range. Same with her aerials.

If Ramlethal is attacked, her swords will stop attacking. It will take until Ramethal is out of hitstun before they can attack again.
If her familiars are hit with enough knockback, they will stop attacking and be knocked into the ground.

NSPECIAL: Deploy Swords
One of her swords will be placed on stage. If this move is charged the sword will lunge forward as a powerful attack (similar to Strive).
If both swords are placed onstage, she will call them back.

FSPECIAL: Sabrobato
A forward slashing attack. If Ramlethal has her swords equipped this move will have more power. One sword will make it less powerful. It is weakest when she has no swords equipped.

USPECIAL: Sildo Detruo
Similar to the move in both games, Ramlethal will jump in the air and do an overhead. Has a good amount of startup, but is a powerful move that can spike.
It will take a while before she can recover from the attack. You are able to bound off of the swords if you hit them during this move.

DSPECIAL: Cassius
A projectile that arcs upwards. Useful for opponents trying to approach in the air.
Unlike in Guilty Gear, if it touches a familiar it will cause them to move a little bit.

Using her taunt is also key. Her taunt will call any sword left on the field back without having to deploy her other sword.

FINAL SMASH: Calvados
big laser