XClass Job System

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Author: armeddreams

Last revision: 25 Jan, 2022 at 20:04 UTC

File size: 1.12 MB

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Description:

This mod adds in a class system to the current classes of Wildermyth. You can now choose a specialization on your characters, allowing them to gain specific skills to that class.

This mod was in development, but I am releasing it now for beta testing. This mod was last worked on a while ago, so it may not all work, but most features and abilities should still function.

Hunter and Warrior classes should mainly work right now, with the mystic class only partly finished, so most of that class will be half-playable. (Check notes next to classes below).

This mod has not been tested with other mods, so there is a 50/50 chance this mod may NOT work with other mods installed, especially mods that change items, equipments, or abilities. Story mods and cosmetic mods should not affect this one (hopefully).

This mod is NOT BALANCED. Some skills may be heavily overpowered or underpowered compared to others, but hey, that is what beta testing is for.

[If there is anything you think is unattended, such as gaining an extra ability when you weren’t supposed to, or an ability hurts instead of healing, etc, etc. Please comment below.]

WILL BE A LOT OF BUGS, MYSTIC CLASS MAINLY UNPLAYABLE ATM.

It is possible to do a full playthrough with this mod, but for right now I would not recommend it.

Below is a short description of the classes.

If you would like to see the ability list, check here: https://pastebin.com/2MarDzEq

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SEEKER CLASS: A seeker excels at hitting their target, exposing their weaknesses and lowering defenses. Advancing to seeker grants the skill Weakpoint.

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RANGER CLASS: A ranger can use the power of nature to contlo the battlefield and disrupt enemies. Advancing to ranger grants Overgrowth and Earthen.

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MARKSMAN CLASS: A marksman likes being concealed and doing high critical damage to single targets. Advancing to marksman grants the ability Headshot.

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IRONCLAD CLASS: An ironclad excels at protecting and mitigating damage from allies, taking the brunt of the enemies. Advancing to Ironclad grants Persevere.

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JUGGERNAUT CLASS: A juggernaut excels are running in and combines defense with offense. Advancing to Juggernaut grants Rage Wounds: If you are damaged, consume all rage and restore health equal to consumed rage.

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SLAYER CLASS: A slayer excels at charging forward and vanquishing multiple enemies with rapid attacks in a successive fashion. Advancing to Slayer grants intensify.

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DARK SAVANT CLASS: A Dark Savant specializes in the dark arts, applying strong debuffs and summoning creatures. Advancing to Dark Savant grants [?]

[**EXPERIMENTAL CLASS** PLAYABLE]

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VITALIST CLASS: Advancing to Vitalist grants Blessing

[**EXPERIMENTAL CLASS** BARELY PLAYABLE]

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ELEMENTALIST CLASS:

[**EXPERIMENTAL CLASS** NOT PLAYABLE]

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