Dwarven Weapons Fixed
Fixes the bug that causes dwarves to be unable to equip two-handed weapons. Additionally, allows dwarves to craft mauls, pikes, halberds and great axes. Does not allow dwarves to craft long swords or two-handed swords, but they can still wield those if they find some from trade or looting.
If you want to be able to craft and wield all weapons in the game, check out my other mod (or any other version of the same mod someone else has created already):
https://steamcommunity.com/sharedfiles/filedetails/?id=2903328888
Note: Some dwarves will still be unable to wield these large weapons. This is because the minimum size is 59500 and some dwarves will simply be too small to wield them (average dwarf size is 60000). This is intended behavior. Without the mod, even dwarves that were technically large enough to wield them would still be unable to do so because of a design flaw in the raws. This mod doesn’t do any rebalancing, so a shield is probably still more effective on your soldiers, but it’s a lot more fun to mix in some weapon variety.
I made this mod for personal use a year or two ago, for the original ASCII DF, so I decided to modify it for the new DF and share it for others. I didn’t like the other mods that allowed dwarves to craft swords, which is why I ended up making my own version that had the perfect modifications for me.
I tried my best to design the mod in a way that makes it compatible with everything else. Instead of overwriting raws, it edits existing values. Place this mod at the end of your load order to make it overwrite others and it should work great.
