Amalgamation: Tech Medic Specialization

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Author: XpanD

Last revision: 31 Dec, 2022 at 21:44 UTC

File size: 69.63 KB

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Description:

This mod adds a brand new tertiary Amalgamation healing specialization. Think of it as a cross between the Corpsman and a hacker spec, but without the GREMLIN.

How does it play?

While fully capable of (and indeed quite good at) using medkits, the Tech Medic gains some additional abilities: they can shoot a healing shot at any ally within 9 tiles, and, if rolled, get a free healing grenade that heals 5 tiles at once.

The healing shot is of particular interest, healing allies for the current weapon’s shot damage! You start with one charge, but every carried medkit that was not granted by an ability gives you another shot. Finally, firing a Medishot does not use up the actual medkit, letting the Tech Medic squeeze out every last drop of healing.

Important info:

For those wondering… Medishot does in fact work with sniper rifle specs! Just beware the action cost and close required range. Boltcasters, however, will not be able to use it — they do even more damage, and only have a single action cost. That’s just silly.

How balanced is it?

Balance should be pretty close to baseline. I have yet to run through a full campaign with the spec, but am not expecting any big issues.

Special thanks:
  • h4ilst0rm and TePª for the original Amalgamation Classes mod.
  • Ketaros, for the excellent sprite pack from which this spec grabs its icon.
  • All the perk pack people. Wouldn’t be able to do this without them.
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Required DLC:

These DLC should be installed in order to use this item.


XCOM 2: War of the Chosen