Amalgamation: Tech Medic Specialization
This mod adds a brand new tertiary Amalgamation healing specialization. Think of it as a cross between the Corpsman and a hacker spec, but without the GREMLIN.
While fully capable of (and indeed quite good at) using medkits, the Tech Medic gains some additional abilities: they can shoot a healing shot at any ally within 9 tiles, and, if rolled, get a free healing grenade that heals 5 tiles at once.
The healing shot is of particular interest, healing allies for the current weapon’s shot damage! You start with one charge, but every carried medkit that was not granted by an ability gives you another shot. Finally, firing a Medishot does not use up the actual medkit, letting the Tech Medic squeeze out every last drop of healing.
For those wondering… Medishot does in fact work with sniper rifle specs! Just beware the action cost and close required range. Boltcasters, however, will not be able to use it — they do even more damage, and only have a single action cost. That’s just silly.
Balance should be pretty close to baseline. I have yet to run through a full campaign with the spec, but am not expecting any big issues.
- h4ilst0rm and TePª for the original Amalgamation Classes mod.
- Ketaros, for the excellent sprite pack from which this spec grabs its icon.
- All the perk pack people. Wouldn’t be able to do this without them.
Required items:
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Ketaros 2D Package — Steam Workshop
Ericpar's HealBomb — Steam Workshop
[WOTC] Shadow Ops Perk Pack — Steam Workshop
Amalgamation Classes WOTC — Steam Workshop