[FSF] No One Ever Flees
This is a simple mod that patches every faction whether they’re from the core game, the dlcs or from mods with the tag <autoFlee>false</autoFlee>. The purpose of this tag is to ensure factions like mechanoids and insects never tuck tail and run away. When applied to other factions it simply makes them act in the same manner, they never flee regardless of how many die or how few are left.
While this mod can be used just fine on its own the purpose of this mod at least for myself is to use it in conjunction with other mods. Such as, Compressed Raids, Enemy Self Preservation and Faction Cooldown.
With Compressed Raids you can have smaller but stronger better geared raids. Without this mod the flee behaviour will eventually kick in removing the compressed raid buff and forcing half the raid to flee. The mod Enemy Self Preservation overwrites the never flee behaviour instead allowing enemies to flee by themselves but only after they’ve hit a specified pain threshold.
The mod Faction Cooldown adds a cooldown timer for every death raids suffer resulting in factions taking turns raiding you rather than getting tribal raiders ten times in a row. Since the cooldown is based on deaths if raiders managed to escape with Enemy Self Preservation the faction will be able to raid you sooner.
With all four mods working together you can have varied raids that are more challenging and less tedious.
This mod is included in [FSF] FrozenSnowFox Tweaks.
There are a number of "don’t flee" mods on the workshop but they all work a little differently. This particular mod applies to all factions whether they are from the core game, the dlcs or even mods. Friendly factions, neutral factions, permanent enemy factions, it applies to them all.
Using the autoFlee tag means you will never see the message "x have decided to flee" because the enemy never stops and never breaks. It also means the buff Compressed Raids gives to strengthen raiders won’t suddenly vanish in the middle of the raid.
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