Diadochi Campaign

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Author: Boicote

Last revision: 6 Jun, 2021 at 15:29 UTC

File size: 1.25 GB

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Description:

Following the death of Alexander the Great, his sucesssors (known as "Diadochi") would engage in a series of conflicts for supremacy. After eleven years of wars, the empire became dominated by five generals who declared themselves kings: Kassandros, Lysimachus, Antigonus Monophthalmus, Seleucos Nicator and Ptolemy Soter. Antigonus resumed the hostilities by sending his son Demetrius to regain control of Greece and a coalition was formed to defeat him. This is the setting of this mod.

– New campaign starting in 302 BC, shortly before the Battle of Ipsus. This was a critical moment in the history of the Hellenic world. You have the option to follow or challenge the course of history, but your ultimate goal is to restore Alexander’s empire under your banner.

– Six playable factions: Macedon (Kassandros), Thrace (Lysimachus), the Antigonid Kingdom (Antigonus Monophthalmus), the Seleucid Empire (Seleucos Nicator), Egypt (Ptolemy Soter) and the Maurya Empire (Chandragupta Maurya)

– Ten non-playable factions: Epirus, Sparta, Illyria, Bosporus, Scythia, Dahae, Armenia, Bithynia, Nabataea and Media Atropatene.

– The campaign map is based on the Alexander’s campaign. It includes new regions and “Terra Incognita” (an unconquerable region located mainly in desert and steppes to focus the campaign in the most important cities of this period)

– City-resources: some important cities are represented in the map as resources, such as Jerusalem, Damascus, Palmyra and Thermon. I didn’t create new regions for these cities to avoid having too many siege battles in the campaign. However, they are represented in the campaign as cities producing resources.

– Seven Wonders of the Ancient World return in this campaign.
Unfortunately, Rhodes in not in the map but you can see the Colossus of Rhodes represented in the campaign. It doesn’t give any bonus but, IMHO, it was important to represent this wonder because the monument was built to celebrate the Rhodian victory in the great siege of Rhodes that happened just a couple of years before the beginning of the campaign.
It’s not possible to have more than one wonder per region, so the Temple of Artemis is represented graphically in the map and in the building browser as a temple that give special bonus for the faction who controls Lydia.

– Historical characters: In this campaign you can find some historical characters. This is true not only for factions leaders and their family but also for some generals. You can find characters such as Pyrrhus of Epirus (by this time he was not King of Epirus; he was exiled); and Prepelaus (one of the greatest generals serving Kassandros). Seleucos also starts the campaign commanding Indian elephant because historically he received these beasts from the Maurya Empire as result of the peace agreement signed recently with Chandragupta. Antigonos was known as the "one-eyed" ("Monophthalmus") and his portrait reflects this.

– Recruitable generals: you can recruit them only huge cities (in imperial palaces)

– Traits: Demetrius, son of Antigonus, has some traits that represent some recent events, such as “bad siege attacker” because he failed to besiege Rhodes.
The grandson of Antigonus and the son of Seleucos are the faction leaders of Macedon and the Seleucid Empire, respectively, in the original Rome 1 campaign. To reflect this, they have the same traits in both campaigns to give you a sense of continuum.

– Merchants: merchants were excluded from the original Alexander campaign but they are recruitable in this mod.

– Mercenaries: the mercenary system of Imperial Campaign was restored, i.e., you can only recruit local troops as mercenaries and not troops that are already part of the faction roster. New mercenary units were included such as the Indian mercenaries, Nubian Infantry (in Upper Egypt) and some mounted camel units (in regions with camels as a resource). Antigonus deployed some of the best mercenaries that money could buy at the Battle of Ipsus. To reflect this, the Antigonid kingdom has access to more mercenaries than other factions.

– New temples: the Maurya Empire can build several Hindu temples; Egypt can construct temples dedicated to Serapis because the cult of this greco-egyptian god was historically promoted by the Ptolemaic dynasty.

1- Subscribe the mod

2- copy the "shared_new_1.tga" file inside the folder “C:…Steamsteamappsworkshopcontent8859702508489613ui file

3- Paste that file in the following folder “C:….SteamsteamappscommonTotal War ROME REMASTEREDContentsResourcesDataalexanderdatauiromaninterface”.

4- Run the game and select the “Diadochi campaign” mod in the Feral Interactive’s launcher

This procedure is necessary because it’s not possible to mod the faction icons in the campaign map without breaking the entire UI – please, Feral Interactive, fix this!!

– The recommended language to play this mod is English
– The mod was tested using all Remastered features on, including merchants. You should also use them when playing the mod.


– There is a random CTD that occurs during Macedon’s turn. I’m still investigating the reason for this. If that happens to you, please reload the game. You will be able to continue your campaign.

– The mod has too many files and, because of that, Feral Interactive’s launcher may freeze when searching for incompatibilities. If this happens, you need to temporarily unsubscribe other mods, especially large mods with too many files. Then, go to C:UsersYOUR NAMEAppDataLocalFeral InteractiveTotal War ROME REMASTEREDMods and delete the "Mod Conflict Information.txt" file

– Modding the UI is a nightmare and there is a limited number of faction symbols that we can change in Alexander’s campaign. Because of that, all minor factions share the same symbol.

– I would like to add diplomats and assassins in this campaign but there are some critical issues. It’s not possible to assign targets to assassins and diplomats cause a CTD when they make a peace offer. Most likely this is because the original Alexander campaign was not prepared to have these agents. I’m still investigating if there is any solution for this, but I’m afraid that only Feral Interactive can fix it.
– I would like to create Rome as an emergent faction but Alexander campaign does not support emergent factions. Rome should be your final challenge before claiming victory! But I’m afraid I cannot do much about this.