[WotC] Five-SeveN
DO NOT SKIP THE REQUIRED ITEMS! THEY ARE NECESSARY!!
This mod adds the FN Five SeveN to XCom 2 as a pistol for both XCom and Templars.
If you have issues with this mod or spotted a bug, please report it in the Bug Report Thread. If you want to provide feedback, whether its good or bad, then post in the General Feedback Thread.
If you are thinking of downvoting this mod, please provide feedback first, so I know what I should improve on/did wrong.
Since the assets in this mod is owned by someone else, I will not ask for donations at this time.
- Adds the Five-SeveN into the game.
- Custom Fire SFX!
- You can customize most aspects of the weapons, and even set them to never appear ever!
- Fully customizable with most attachment slots filled!
- Fire SFX might be too quiet as to not harm headphone users.
- No tint map for the Five Seven as of 1.0.
- Grimy’s Loot mod [WotC]
- Every other weapon pack that exists in the XCom 2 workshop.
- Fix some bugs, if any.
Q: Does this work on a current save?
A: Yes. You can load this mod in the middle of the campaign and the weapons should appear.
Q: Help? I can’t upgrade my weapons?
A: You buy the vanilla schematics to build the next tier.
Q: Is there weapons for all Tiers?
A: Yes, all of the weapons show up at each tier.
Q: Are these reskins of existing weapons?
A: Sort of. By default, they have the same stats and have the same upgrade path, but exists as separate items.
Q: Vanilla version?
A: Not really, no.
- Magmacow. LICENSE[creativecommons.org].
- Parallax Game Studios for making the Five SeveN 3d model. LINK[www.cgtrader.com].
- E3245 for assembling, rigging, animating, coding, UI work, misc.
Release ver: 1.001:
- Fixed missing attachments.
Required items:
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[WotC] Resistance Firearms - Attachments — Steam Workshop