DongNing-The Azure Dragon(东宁海龙)

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Author: CadianCastellan

Last revision: 7 Dec, 2022 at 19:54 UTC

File size: 2.63 MB

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A ‘what if’ mod.
三键三连(不)平行时间线mod(此东宁与历史上的东宁无关 只是想不出好名字()

#Discord: … Maybe. Where we can talk weird Sh*t.
#QQ: 479827961

PLEASE SEE CHANGELOG FOR MORE INFO ON THE MOD
改动日志里记录了本Mod的发癫内容()

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In real history, Zhenghe’s seven voyages into the Indian Ocean featured this footnote: in 1405 AD, Zhenghe’s massive fleet visited Luzon island of Filipino, and appointed the local Chinese magistrate Ko-Sha-Lao as ‘Viceroy of Luzon’. He ruled the nation in Ming’s name for 20 years . We’ll see how it plays out in this timeline.
真实历史中郑和下西洋时册封了吕宋总督,但是皇汉狂喜(

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Tip: Check Parliament issues on game start, I gave three mostly free heavies or you wouldn’t be able to ride over your enemies on game start!
提示:开局看一眼议会,送三艘卡拉克,不然没法早战()

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//Already working// :3
1- First Stage Mission & Event Chains. They’ll walk you through the basic lores and mechanics.
2- Amazing Great Projects/Monuments, thanks to magical codes from ‘Third Odyssey’ mod.
3- New Diplomatic Actions, New Vassal Types. I’m proud of them both. Read the tooltips under event options and you’ll do fine. Essentially the more subject you have and the larger they are, coupled with the Great Project, they’ll provide you with ever-higher Trade Efficiency.
4- Two Homemade Event/GP pics.
5- Unique State General + Parliament government mechanics for Dong Ning.

//已经做好了// :3
1- 一个任务和若干事件,帮助您熟悉mod机制和剧情。
2- 奇观误国不可不品尝。
3- 新的外交选项,新的附庸类型,你保持的附庸数量越多体量越大贸易效率加成就越高。Yesyes
4- 自己做了两张奇观和事件图片。
5- 特殊的荷共+国会政府机制

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//Planned//
1- Flavor Events. Learning to do event-triggered war without much success.
2- Native Aussie Nation.
3- Custom Idea Groups and Estates for Dong Ning.(I’d probably steal from TO again Lol)
4. Moar Missions.
5- … Suggestions?
6- Draw more pics.
7- Chinese Translation. Since well… I’m Chinese. 双语轨是啥()
8- Expansion: ‘Heavenfall’: An expansion in which the player dictates the fate of the crumbling Ming Dynasty.

//计划做,但是接下来会忙毕设(悲
1- 更多风味事件。
2- 原住民土澳。
3- 东宁的特制理念组和阶级。
4- 完善任务树。
5- 来点建议?(
6- 嗯造事件图片(或许会有 或许不会有()
7- 中国语(?)
8- 拓展包(雾)“天朝陨落” :决定明王朝的命运!

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2022.12.1=Important Change Log=:
Subject/Overlord modifier balanced to working properly. Still need to upgrade the Parliament great project before you allow your subject to expand tho, I made it so that player can’t exploit the mechanism by keeping a bunch of subjects with 1 province. Also set subject to take up diplomatic relation slot, also to prevent exploits.

Reworked custom Diplomatic Actions costs. The monarch point they costs you is now dynamically generated, say if you have a subject with at least 3 provinces and up to 5 provinces, then it costs you 25 adms and 50 dips to integrate it, then 6/8-50-100, 9+-75-150 etc.

Maybe I’ll force-add estate privilege ‘Inwards Perfection’ for Dong Ning and set up a related Luzon riot Disaster. And please help with troubleshooting.

2022.12.1=重要更新=:
·成员国附庸现在消耗外交关系槽位。两个新外交行动的点数消耗现在由成员国省份数量动态决定。欢迎汇报问题()
·可能会直接强制东宁使用类似内圣的阶级特权,如何(

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2022.12.4=Changelog=
·Well… More balances, more localisation, plus Member State Dip actionsnow also has dynamic cooldowm.
·And Three new Missions, have fun.

·I see Dong Ning is a bit OP atm, you can exploit the States House monument so you don’t have to dev Institutions, and the Monarch Points you’ve saved can be used to exploit the Dip Actions mechanism. You can even get Malacca as you subject not long after game start. Of course, I’ll try to fix that, I don’t have enough missions available to make new Mission Trees for now.

·But why? Why should it be balanced? I know, the game’s name is ‘Europa Universalis’, it’s supposed to be centered around Europe. But this mod isn’t Lol

2022.12.4=更新一哈=
·更多平衡和文本,成员国外交选项冷却时间也是动态抓取的了(
·三个新任务,玩的开心
·我知道不用种思潮还可以随便白嫖雇佣是挺逆天的。。你甚至可以开局趁马六甲没发育附庸之(笑)游戏是叫‘欧陆风云4’,确实应该以欧洲为中心,但这个mod并不是啊(笑

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Any help is welcome.
欢迎任何帮助。

Open beta.