Dalek
Designed, an alien race, wearing armour indistinguishable in appearance or function from tanks and with hearts driven by ego and hatred. They come with a single purpose. To exterminate.
Character from the Dr Who franchise. Owned by the BBC.
Character Based on resource management and the use of powerful projectiles and ranged options.
The Dalek has 2 resources. An ammunition bar and an energy bar.
Both recharge over time and start combat at half capacity. Both are used to strengthen some of its attacks by giving them special Behaviours.
When making an attack with any special or dTilt shot the affected enemy is targeted. Only one enemy can be targeted at a time. As long as there is a locked target and you have energy, an amount of energy will be expended and the locked target will take a small amount of damage. The status will go away after taking a certain amount of damage from the mark, but resets each time a special or dTilt shot is hit.
As long as you are in the air and hold down the shield you can move freely in the air.
This uses a lot of energy, but can be a good alternative for recovery or mobility at specific times.
A low-range grab that will allow you to recover vitality while dealing damage to your enemies as long as you hold down the special button. Concluding with a moderate power shot at point-blank range.
You’ll also be able to move slowly and even jump while maintaining your grip, so forget about double jumping, running or even flying.
Similar to goku’s or sandberg’s hame hame ha, as long as you hold down the special you will charge a beam that will fire when you release the imput. This version is powerful as well as being able to be directed, but in return it will expend energy while charging. Also if you keep the shield pressed you can stop your Vertical movement during the attack at the cost of more energy.
A normal Dalek is able to transport to a random point in spacetime when in extreme danger.
But for these situations that require control you possess a version that gives you greater control through your directional commands and a fixed range in space. It will take some time but guarantees safety.
This movement is made up of 3 parts.
1 – A long-lasting but sustained charge throughout your stocks for the purpose of "+calling", which will additionally allow you to recover more energy
2 – The deployment of the New Genesis Ark. Which will distort space doing damage to your enemies in its path, plus when it activates your next 3 low proximity controlled Teleports (USpecial) it will direct you straight to the genesis.
3 – Ark Detonation. With the third activation the Genesis Ark will be detonated, causing space-time distortions that will damage the enemy and chase enemies for a short period of time.
In case your energy meter is half full or more it will fire energy projectiles that will make a good thrust and expend a small amount of energy. Otherwise it will fire physical projectiles with reduced thrust, but will not expend energy. You can tell what kind of shot will be fired by the icon next to the energy meter.
In case you have at least one bullet counter slot. It will launch 4 projectiles. They will also chase the target enemy if there is one. Otherwise it will only fire a flash that will do the same damage, but at a very low range and without the power to chase.