[1.0] Xenite Industries
The "core" content for Xenite Industires v2.0 for 1.0.
– A new Research Tab.
– A new metal: "Titanium 47".
– A new crafting table: The "Advanced Refinery".
– A research to unlock the new Advanced Refinery.
– Two new resources crafteable at the adv. refinery: "Charcoal" and "GunPowder".
– A way to craft Neutroamine, at the new Refinery.
– A ZipGun which can be made in parts and assembled anywere (parts made in the smithy) (can be assembled in a crafting spot, smithy or the machining table).
– There are some recipes that are shared whith the old refinery, like the gunpowder and charcoal recipes.
– The campfire can be used to make charcoal now.
– You need to do one more research before unlocking the crafting of ranged weapons.
– The parts of the ZipGun are crafted at the smithy.
– Some of the content does not have lots of uses right now, becuase, the mod has optional extensions, like Mechanite District.
– Gunpowder will be used for extensions, but not right now.
– You can build a long-range mineral scanner to find titanium.
– You can also get it thought orbital trading.
– Thanks to VMSpark for the "ZipGun" and "Advanced Refinery" textures.
– Thanks to Chicken Plucker for the preview images.
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