Oab’s Workshop: Dwarves

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Author: Oab

Last revision: 8 Jan, 2023 at 21:24 UTC

File size: 1.9 MB

On Steam Workshop

Description:

Overview:

Full replacement of all dwarf related sprite sheets.

Includes thousands of unique dwarf facial/hair/beard combinations, as well as new sprite sheets for dwarf corpses, undead variants, all dwarf related weapons, armor and clothing.

This is a collection of work I did from 2018-2019 assembled for the Steam version. I am considering this a WIP as there is more variation and improvements that can be done. I just wanted to get something out for everyone to enjoy in the meantime.

Compatibility:

This will replace all vanilla dwarf image files located in data/vanilla/vanilla_creature_graphics/graphics/images. All mods that replace these will be incompatible.

Installation:

Recommended option: Works on existing saves

1. Subscribe
2. Load up the game, the files will now appear in Dwarf Fortress>Mods
3. Locate the mod folder in Dwarf Fortress>Mods the folder name is the same as the numbers at the end of the URL on this page. 2915127770
4. Copy the image files provided in the Dwarf Fortress>Mods folder into the Dwarf Fortress/data/vanilla/vanilla_creature_graphics/graphics/images. Replace existing files when prompted. (Backup the files being replaced, Seeing how small the game is I suggest copying the entire DF folder to a new location and using that, Updates may replace my graphics using this method so use this method again if it does)

Official install instructions:

1. Subscribe on steam
2. Load up the game, the files will now appear in Dwarf Fortress>Mods
3. During new world creation select the “Mods” button on the bottom right select this mod on the list and move it to the list on the right using the right arrow.
4. I haven’t tested this approach to confirm it works. If it does not use the instructions above.
5. This will not work on existing saved games.

Known Issues:

There is a chance of visual distortions due to how the game layers apparel. Due to the amount of combinations this is impossible for me to test everything, but I think I fixed the issues. If you discover anything please feel free to let me know in the comments, or discuss at the Bay12 forums here: http://www.bay12forums.com/smf/index.php?topic=169225.0

Coming Soon

Improvements:

– New and improved dwarf sprites with better palettes. The majority of the sprites are three years old and are not up to my current standards.

If/when I figure out how: (Help would be greatly appreciated)

-Female specific sprites.
-Accurate hair colors per in game description. There are over 30 different colors while the sprite sheets have been condensed down to just 6.
-Accurate skin tones.The skin tones include over 15 colors, but the sprite sheets include just 4 from light to dark. I may add them all as an alternate option.
-More Noses. Right now, only male dwarfs have unique noses due to how I alter them alongside the beards. Accurate noses per in game description.

Other partially completed sprite sheets I plan on updating/finishing for compatibility as soon as possible:

-Interface graphics
-Animals (All biomes)
-Giant Animals (Unique sprites)
-Creatures
-Megabeasts
-Anthropomorphic types (Animal people)
-Elves
-Goblins
-Humans
-Kobolds
-Items/Furniture
-Terrain/Walls/Plants etc.
-Animated water tiles

Long term: Timeline is subjective

-Fully convert all the art to this style
-Apparel and wieldable layers for anything that can wear them.

Terms:

No permission is granted to republish this or modify any of the contents in any way without the written consent of the Author: Oab.