CQB Shooting Range [Mixed-1] Ver1.07
A new CQB map that was made using Unity instead of the map editor in game. I spent several days learning how to use unity to make a map and final I got this, which is quite different from my previous maps.
Tips
-Any mode is OK for this map. (I didn’t implement a flag timer for this map. Just focus on those new features)
-Pistol, SMG and AR are recommended but just use what you want (for fun)
-Totally 14 targets and two hostages. Watch your fire and do not shoot on the hostages
-If you can not find all 14 targets, just watch the gifs
Now some players found that some animations in this map could not be activated. Animations in both the version in my Unity and the version downloaded from workshop have been tested many times and they all work (at least on my computer).
If you find some problems about the animations of doors and targets, you can first delete the map and download it again.And if the problems still exist, plz reply to me.
In addition, the reason why I don’t let targets go down after being shot is that I can not to erase bullet holes which will stay in the air forever. Unless I find a way to solve this issue, I won’t implement animations or physical effects that make targets fall after shooting.
Hope you will enjoy it. : )
—2020/06/08 Ver1.07—
A new prototype of a video surveillance system
—2020/06/04 Ver1.06—
Add some (useless) details and something interesting. XD
—2020/06/03 Ver1.05—
A new CQB building for test. XD
—2020/06/02 Ver1.04—
Some prototypes are displayed in this map. XD
—2020/06/01 Ver1.03—
A small indoor shooting range has been added where u can shoot at bottles and cups. Have fun shooting those colorful items. XD
—2020/05/31 Ver1.02—
Something has been added. XD
—2020/05/30 Ver1.01—
Hi everyone, I have updated the 1.01 version and there are things you need to know.
Im trying to fix possible bugs that some players can’t activate the animations of the doors and targets. Some measures were taken but I don’t know whether they work because all things go well on my computer. To figure out feasible solutions, I changed some animation triggers in different ways.