Unincorporated States Tax Payment

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Author: Maplover

Last revision: 11 Jan, 2023 at 02:15 UTC

File size: 652.29 KB

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– You can collect taxes from unincorporated statesthrough an edict with zero authority cost.

– Since taxes are collected in the form of decrees, the tax rate can be different for each unincorporated states.

– You can collect taxes in the colony only when you pass the Colonial Immigration or Colonial Exploitation Act to set up the Colonial Affairs.

– The effect of the tax rate is almost the same as the tax effect of vanilla

– The higher the non-incorporated tax rate, the higher the probability of independence, and the lower the rate, the lower the probability of independence.

– It was impossible to implement in the system to consume administrative power in proportion to the non-incorporated population, so +5% institutional cost per colonial department size was added instead.

– Originally, according to historical evidence, it is correct to impose only excise tax, customs duty, and stamp tax on the colony usually, but there are many difficulties in realizing it in such a form in the Victoria 3 system. Indirectly implemented as consumption tax, dividend tax, Income tax

– It can be more fun when used with harsh colony exploitation mod. https://steamcommunity.com/sharedfiles/filedetails/?id=2892987114

– This mode is also recommended if you do not want to provide welfare to unincorporated states. https://steamcommunity.com/sharedfiles/filedetails/?id=2884628492

– In the case of incorporation with a tax decree embedded in non-incorporated states, the tax of the incorporation process and the non-incorporated states tax are doubled. For this reason, when incorporating, the non-incorporation tax decree must be lifted and incorporated.

– In the case of ai, if non-incorporated states are incorporated, the tax edict for non-incorporated states will be lifted, so there is no need to worry.

– In the case of ai, all non-incorporated states are taxed after some time has passed after the game starts.

– In the case of ai, they prefer normal taxes in case of Colonial Immigration, and prefer high taxes in case of Colonial Exploitation.

– In the case of ai, consider lowering the non-transfer tax if the conflict gets worse.

– As a result of the spectator test, the ai use it very well.

– Technically compatible with existing save files, but may affect economy.

– Korea Paradox Interactive Game Community Address: https://gall.dcinside.com/mgallery/board/lists?id=rome

– Supported languages: Korean, English

– All bug reports welcome

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Harsh Colonial ExploitationSteam Workshop