Nomads In Midgard

If you liked this item, please rate it up on Steam Workshop page.

Author: Toasty Goblin

Last revision: 29 Apr, 2021 at 14:08 UTC

File size: 22.1 MB

On Steam Workshop

Description:

*Redux version of this mod is available now on the Workshop!*

Nomads In Midgard is a custom scenario inspired by the first Norse level "North" in the Fall Of The Trident campaign. You start in a randomised spawn location and have to search for a settlement to build a Town Center, after that you must survive 5 snow storms where enemies will attack you, If your Town Center falls, all is lost. You can not get god powers in this scenario through ageing up, instead, you must explore the map for hidden Statues of Thor, offering 3 relics to these statues will grant you god powers. Optional side objectives will also appear as the level progresses, completing these will provide extra rewards for your town. That’s everything you need to know, good luck have fun!

This mod modifies god powers and techtrees, be sure to disable this mod if you plan to play other scenarios, campaigns or multiplayer.

Details
– Singleplayer only campaign
– All 4 base factions are playable (no chinese DLC support)
– Randomised enemy waves
– Randomised starting locations
– Randomised food, gold and relic placements
– Modified god powers (most god powers in this scenario recharge over time and removed damage caps)
– Over 1000 triggers in total
– 10 Optional mutations (you can pick up to 3 at once)
– 500 X 500 diameter map (considerably bigger than large maps)

Balance
– Your Town Center provides additional pop (you’ll be dealing with a lot of enemies, especially as the level progresses)
– Walls and Gates cost more (creating choke points is very easy in this scenario, creating walls stops enemies from approaching from a single direction entirely)
– During storms, your Villagers have reduced LOS and speed (this is to make them more vulnerable and encourage you to play more defensively with them)
– Campfires heal nearby friendly units slowly

Difficulties

Easy
– Begin with bonus resources
– No Fenris Wolves on first attack
– Fewer Nidhoggs

Moderate
– Begin with slightly more resources
– Enemy have classical age tech unlocked

Hard
– Higher frequency of enemies
– More enemy tech unlocked
– Large Gold Mines are replaced with medium ones
– Enemy Nidhoggs deal a small amount of bonus damage to heroes
– Fewer Relics
– Enemy wolves move faster

Titan
– All Norse tech unlocked for enemies
– Relic benefits for enemies
– Enemy myth units deal more damage
– Medium Gold Mines are replaced with small ones
– Enemy Nidhoggs deal a moderate amount of bonus damage to heroes
– Enemy wolves move even faster
– No longer start with a scout (no Pegasus, Raven, Oracle or Priest)

Known Bugs
– Atlantean culture music does not play at the start of the map