The Last Alliance: Haven City

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Author: BAGHolder

Last revision: 4 Oct, 2021 at 02:26 UTC

File size: 641.02 KB

On Steam Workshop

Description:
Intro:

Allows most non-chaos factions to recruit foreign units and agents from any human, dwarf, or elf special cities. Such a mod is often requested by the evil guys 🙂

Lore-wise, the three Elf combined at the end-time; Vampire and some elector counts have close relationships; and Lizard, some Tomb King and Vampire all fight chaos at end-time.

How it works:

Play as one of the following factions: Empire, Bretonnia, Dwarf, High-Elf, Wood-Elf, Dark-Elf; Lizard, Vampire, Tomb king.

Once you occupy a special city from any human, dwarf, or elf, a new building chain is enabled to allow a haven city. Then you can recruit their units and agents. For example, play as dark elf, once you conquer any Ulthuan main settlement, you can make it a haven city for high-elf, and recruit phoenix guard, sister of averlorn, handmaiden, hef wizard, etc.

Each special city is tied to the original culture, so you can only build one haven in each. Except Athel Loren you can build Haven for all three elf (end-time lore).

The building boosts your local economy and public order, but you contribute hefty per-turn to sustain their haven autonomy, and suffer public order decay in all adjacent province. The haven city cannot be torn down at level 5 (except city being razed).

Required mods and Note:

This mod requires my other two mods (see right side) to work, and should be compatible with everything else.

And don’t worry, unlike my other mods, this one DOES NOT WORK FOR AI. Because the choice is all on the player, and is less lore fitting for any AI faction to do so.

Enjoy the mod, thumb up if you like it, and let me know any recruiting bug or building balance issue.

Minor issue:

If you use Vampire, Tomb-King, Lizardmen, and recruit foreign unit from the haven, those units won’t benefit from your tech and lord skill. Among the other factions, the foreign unit do benefit from tech and lord skills. I left the three out intentionally, since they are physically and culturally more distinct from the other factions.

For the wizards, sometimes the arts mix-up. You will notice hef wizards with def / damsel arts, or vice versa. This is a random behavior, and you can always wait a few turns for pool to refresh, or recruit and kick for faster refresh.