Sigma Empire Garrison Augment Mod

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Author: ωうさぎωニャω

Last revision: 11 Feb, 2022 at 01:25 UTC

File size: 854.02 KB

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Description:

2022/02/11:

This is a Garrison mod

What is the content?

Reinforced vanilla garrisons; added some garrisons (some elite units) to base buildings

Give your sub-towns enough troops to defend against one or even two full enemy armies!

Make your main city strong enough without having to recruit additional troops to save the town!

Which buildings provide garrisons?

Example below:
Farmland buildings provide garrisons.

Industrial income provides the garrison.

Public order provides garrisons.

Trade buildings provide garrisons.

Blacksmith buildings provide garrisons.

Town buildings provide garrisons.

The city wall building provides the garrison.

Hint: (All city defense buildings need population to build!).

The city defense mod provides unilateral

Extra Effect 1:

Grants your crossbowmen troops: Magic Explosive Arrows (base ranged damage +1) and (armor-piercing ranged damage +1)

Grants your Musketeer troops: Fire Grenades (base ranged damage +2) and (armor-piercing ranged damage +2)

Grants your Musketeers: Wind Howling Rockets (base ranged damage +3) and (armor-piercing ranged damage +3)

Grants your Gatling Artillery: Chains of Explosive Bullets (base ranged damage +4) and (armor-piercing ranged damage +4)

Extra Effect 2:
Increase the maximum number of your elite troops!

The upper limit of elite swordsmen units is 20.

Elite militia units are capped at 20 units.

The upper limit of elite monk troops is 20 teams.

Elite Musketeer troops are capped at 20 teams.

Elite cannon units are capped at 10 units.

The upper limit of elite Rick Guard troops is 10.

Elite Half-Griffin Knights have a cap of 5.

The upper limit of elite rocket artillery units is 5.

The upper limit of elite magic artillery units is 5.