Freight Transport Cost Only For 1F1P
– All production facilities can use rail for transportation of raw materials and finished goods.
– All production facilities that use the infrastructure purchase cargo transportation and pay the transportation fee as much as they use the infrastructure.
– All buildings that produce infrastructure produce cargo transportation as much as they produce infrastructure.
– Passengers are completely separated to use means of transportation and cargo is to use means of cargo transportation.
– When using a port or railroad in a production facility, the processing rate buff per stage is 0.1% for agriculture, 0.2% for light industry, and 0.3% for heavy industry.
– Once the paved road technology is developed, you can build highways that are better with railroads.
– On highways, you can use cars to transport cargo or operate wide-area bus routes.
– Building public wagons in urban centers no longer consumes automobiles, rather than transportation.
– Canal buildings now receive trade-related bonuses and tolls.
– Due to lack of gui size, it should be used when making 1 factory 1 product mod. https://steamcommunity.com/sharedfiles/filedetails/?id=2906096788
– For those who want to use mineral smelting and crude oil refining mods together, we have put a link to a version compatible with those mods. https://steamcommunity.com/sharedfiles/filedetails/?id=2918443135
– Place this mod as low as possible in the mod list.
– As a result of the spectator test, the ai use it very well.
– Thanks to Devistia for creating the highway toll ticket image.
– Korea Paradox Interactive Game Community Address: https://gall.dcinside.com/mgallery/board/lists?id=rome
– Supported languages: Korean, English
– All bug reports welcome
Required items:
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1 Factory 1 Product — Steam Workshop
Additional Building Mesh Fixes — Steam Workshop
Ai Hard Construction — Steam Workshop
Land Trade Pays for Transportation Cost — Steam Workshop
