Saph’s Silk Road: The Occident (TSL)
A map stretching from Italy to Mesopotamia (80×43 Small with TSL)
Check out Silk Road: The Crossroads of Empires for the complete, Huge-sized version of this map
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Saph’s Silk Road: The Occident (TSL)
Design Features
- The destination of the Silk Road:
This map covers areas such as Italy, the Balkans, the Caucasus, Anatolia, and Mesopotamia. - Navigable rivers:
The rivers Danube, Euphrates, and Tigris are navigable to make traversing the map a bit more fun and challenging. - Choke points:
In addition to the presence of navigable rivers, choke points are also created by careful placement of mountain tiles. Don’t think you can just steamroll across the continents! - Accurate rivers:
Plenty of minor rivers are added to their real life locations (as accurately as it can be done on a hex grid). - Accurate terrains:
Mountains and hills are placed based on real elevation data[maps-for-free.com], and grass/plains/desert/tundra are placed based on USDA soil quality data[www.nrcs.usda.gov]. - True Starting Locations:
All the official civs, city states and natural wonders are placed at their real world locations. - Custom civs & city states:
True start locations (TSL) are included for 14 custom civs and 28 city states. (If you would like any other modded civs to be added, please leave a comment!) - Map generated floodplains:
This YnAMP-based map has map-generated river floodplains, so dam construction and flooding events are possible.
Details
Map size: 80 x 43 (Small)
Required Mod: Gedemon’s Yet (not) Another Maps Pack
Official civs with TSL (12 max)
- Arabia
- Egypt
- Greece (Gorgo OR Pericles)
- Macedon
- Rome
- Sumer OR Babylon
- Georgia
- Hungary (starting in Croatia because Budapest is out of the bound of this map and Matthias was the King of Croatia)
- Phoenicia
- Ottoman
- Byzantium
- Gaul
Official city states with TSL (10 max)
- Venice
- Carthage
- Hattusa
- Jerusalem (X Kingdom of Jerusalem)
- Preslav
- Valletta
- Yerevan
- Akkad (X Sumeria/Babylon)
- Bologna
- Vatican City (X Rome)
Custom Civs & City States
14 custom civs and 28 custom city states have TSL on this map. See this discussion thread for a full list.
Game Set-up
To play with advanced YnAMP settings, you need to
- Have this mod and Yet (not) Another Map Pack installed and enabled ingame
- Single Player –> Create Game –> Load Database (next to the BACK button) and wait for the game to load
- Once loaded, you will be back to the main menu
- Single Player –> Create Game (You should see a tick next to CREATE GAME at the top.) –> Choose Map Type –> Saph’s Silk Road: The Orient –> Advanced Setup
Recommended Settings
- Turn on Only Civilizations/City States with TSL
- Adjust the number of civs, city states & religions in the game to your liking.
- Manually pick the civs to play as/against or leave them random.
- Select Natural Wonders: Leave it at Everything / Uncheck the ones that you don’t want to appear
- Features Placement: Import for pre-placed woods & marshes / Map Generator for randomised woods, marshes, jungles & reefs
- Coastal Lowland: Choose Map Generator for random placement / Matching flatlands for more dramatic flooding / Empty for no lowlands
- Rivers Flooding: Choose Map Generator / Empty for no floodplains & flooding (and hence no dams)
- Resource Quantity: Your own preference (Resources are map-generated; this map does not contain pre-placed resources.)
- Resources Exclusion Zones: Activated to stop certain luxury resources from spawning in certain regions
- Civilization Placement: Choose True Starting Locations for accurate historical placement / Map Generator for random placement
- Enforce TSL: AI if you don’t want the AI to stray from their TSLs
- Use Leaders TSL when available & Use Alternative TSL if required and available: On
- Allow random placement for civs without TSL: Off (You can turn it on if you want random placement for civs not in the list above)
- Real City Naming: On (This is only for the capitals for several civs which do not start at their actual real life capitals e.g. Mongolia)
Special Thanks
The creation of this Civ 6 map would not have been possible without Gedemon’s YnAMP and Zobtzler’s YnABMC and their posts on the Civfanatics forum.