Saph’s Silk Road: The Occident (TSL)

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Author: Skylar Saphyr

Last revision: 27 Feb, 2022 at 18:05 UTC

File size: 375.81 KB

On Steam Workshop

Description:

A map stretching from Italy to Mesopotamia (80×43 Small with TSL)

Check out Silk Road: The Crossroads of Empires for the complete, Huge-sized version of this map

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Do you like Civ and maps? Join the Saph’s Maps Discord[discord.gg]!

Please give this mod a Like if you like it! Your support is a source of motivation for me to keep making maps! Comments and suggestions are also welcome! Thank you!

Saph’s Silk Road: The Occident (TSL)

Design Features
  • The destination of the Silk Road:
    This map covers areas such as Italy, the Balkans, the Caucasus, Anatolia, and Mesopotamia.
  • Navigable rivers:
    The rivers Danube, Euphrates, and Tigris are navigable to make traversing the map a bit more fun and challenging.
  • Choke points:
    In addition to the presence of navigable rivers, choke points are also created by careful placement of mountain tiles. Don’t think you can just steamroll across the continents!
  • Accurate rivers:
    Plenty of minor rivers are added to their real life locations (as accurately as it can be done on a hex grid).
  • Accurate terrains:
    Mountains and hills are placed based on real elevation data[maps-for-free.com], and grass/plains/desert/tundra are placed based on USDA soil quality data[www.nrcs.usda.gov].
  • True Starting Locations:
    All the official civs, city states and natural wonders are placed at their real world locations.
  • Custom civs & city states:
    True start locations (TSL) are included for 14 custom civs and 28 city states. (If you would like any other modded civs to be added, please leave a comment!)
  • Map generated floodplains:
    This YnAMP-based map has map-generated river floodplains, so dam construction and flooding events are possible.

Details

Map size: 80 x 43 (Small)

Required Mod: Gedemon’s Yet (not) Another Maps Pack

Official civs with TSL (12 max)
  • Arabia
  • Egypt
  • Greece (Gorgo OR Pericles)
  • Macedon
  • Rome
  • Sumer OR Babylon
  • Georgia
  • Hungary (starting in Croatia because Budapest is out of the bound of this map and Matthias was the King of Croatia)
  • Phoenicia
  • Ottoman
  • Byzantium
  • Gaul

Official city states with TSL (10 max)
  • Venice
  • Carthage
  • Hattusa
  • Jerusalem (X Kingdom of Jerusalem)
  • Preslav
  • Valletta
  • Yerevan
  • Akkad (X Sumeria/Babylon)
  • Bologna
  • Vatican City (X Rome)

Custom Civs & City States

14 custom civs and 28 custom city states have TSL on this map. See this discussion thread for a full list.

Game Set-up

To play with advanced YnAMP settings, you need to

  1. Have this mod and Yet (not) Another Map Pack installed and enabled ingame
  2. Single Player –> Create Game –> Load Database (next to the BACK button) and wait for the game to load
  3. Once loaded, you will be back to the main menu
  4. Single Player –> Create Game (You should see a tick next to CREATE GAME at the top.) –> Choose Map Type –> Saph’s Silk Road: The Orient –> Advanced Setup

Recommended Settings

  1. Turn on Only Civilizations/City States with TSL
  2. Adjust the number of civs, city states & religions in the game to your liking.
  3. Manually pick the civs to play as/against or leave them random.
  4. Select Natural Wonders: Leave it at Everything / Uncheck the ones that you don’t want to appear
  5. Features Placement: Import for pre-placed woods & marshes / Map Generator for randomised woods, marshes, jungles & reefs
  6. Coastal Lowland: Choose Map Generator for random placement / Matching flatlands for more dramatic flooding / Empty for no lowlands
  7. Rivers Flooding: Choose Map Generator / Empty for no floodplains & flooding (and hence no dams)
  8. Resource Quantity: Your own preference (Resources are map-generated; this map does not contain pre-placed resources.)
  9. Resources Exclusion Zones: Activated to stop certain luxury resources from spawning in certain regions
  10. Civilization Placement: Choose True Starting Locations for accurate historical placement / Map Generator for random placement
  11. Enforce TSL: AI if you don’t want the AI to stray from their TSLs
  12. Use Leaders TSL when available & Use Alternative TSL if required and available: On
  13. Allow random placement for civs without TSL: Off (You can turn it on if you want random placement for civs not in the list above)
  14. Real City Naming: On (This is only for the capitals for several civs which do not start at their actual real life capitals e.g. Mongolia)

Special Thanks

The creation of this Civ 6 map would not have been possible without Gedemon’s YnAMP and Zobtzler’s YnABMC and their posts on the Civfanatics forum.

Download
Required items:

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Yet (not) Another Maps PackSteam Workshop