Vampire Tech-Tree
The mod adds over 50 new technologies and 3 new Unit-Abilities and some more… to the Vampire Tech-Tree.
Completely technologies with new effects have been added to the vanilla tech-tree.
New technology groups were created (at the end of the tree). Outpsot Units, Resistance and Abilities. See Pictures.
As already mentioned new abilities and attributes were added.
Improvements have been added for economy and, of course, for units.
Abilities:
The Ability Tech-Group includes 6 Technologies:
Improved anti large for Spearmen units.
Add anti infantry for Zombies and Skeletion Warriors.
Enable pioson attacks for Skeletion Warriors and Spearmen.
Add Shild Barrier for Vampire vehicles.
Add Ability: "Immortal Strength" for Grave Guards.
Add Ability: "Force of Dead" for Wraiths.
Add Ability: "Dead Rage" for Vampire Beasts (Crypt Horrors, Ghouls, Dire, Wolves, Varghulfs and Mournguls)
Resistance:
Contains resistances for all units. (Physical-, Missile-, Magic-, and Fatigue Resistance)
As upkeep and recruitment costs are reduced in the mod tech-tree, small negative effects must be accepted for the technologies. (See pictures)
Outpsot Units:
Improvements for Outpost Units.
Just like in my other tech trees (like the Empire Tech-Tree)
For a rough overview, please take a look at the images.
Does it take forever to explore the tree now?
NO, if you want, you can research faster by quickly researching the technology to increase research speed ("Lords Experience and Knowledge is Might") in the bottom right tree.
The vanilla technologies have not been changed. Thus, the mod is compatible with all mod that does not create new technologies. Mods that, for example, only change the vanilla effects or add more effects (and no technologies) will work.
The mod very rarely needs an update, because CA rarely changes anything in the technologies. (I’m not aware of any case so far.) Nevertheless, I will of course try to keep the mod always up to date.
But remember… technology mods almost never need an update.
I know the tech groups don’t match the look of the ca tree but I felt it would be helpful to pack the abilities, outpost and resist groups. Please tell me what you think about this.
I wish you a lot of fun with the mod.
You can find more mods here:
https://steamcommunity.com/profiles/76561198043919449/myworkshopfiles/
The compilation of all my tech tree mods is called "Tech-Tree Compilation".
The mod uses a only one custom Unts set, because there were no vanilla sets available.
Unfortunately there is no Unis set for vampire characters, for this the set "vmp_characters" had to be created.