Animal People Civilizations

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Author: MrGlasses

Last revision: 13 Jan, 2023 at 20:41 UTC

File size: 4.8 MB

On Steam Workshop

Description:

  • Basic feudal system consisting of a monarch and lords
  • Value nature and find butchering of animals offensive but are not as zealous as Elves
  • Generally peaceful with a stern sense of justice but shy away from executions
  • Naturally stealthy due to their quiet demeanor; Males can gore opponents with their antlers
  • Come from temperate forests
  • About the size of humans in height
  • Use deer as pack animals
  • Starts with a lord or lady appointed

  • Similar to humans, ethically, with some key differences, highly value cooperation and craftsmanship
  • Naturally sneaky and adept swimmers from birth
  • Monarchs are succeeded by generals, Lords and Ladies are succeeded by Ranger Captains
  • About the size of a dwarf
  • Basic Feudal system
  • Starts with a lord or lady appointed
  • Can form in most temperate regions
  • Uses giant foxes as pack animals

  • Very peaceful, ethically; Value the arts and knowledge
  • Governed completely by an electoral process; Overseers rule sites such as towns and fortresses; Ministers rule the civilization
  • Natural climbers and are slightly larger than Dwarves
  • During testing, were almost constantly at war with Elves
  • Can form in tropical jungles
  • Use deer as pack animals
  • Starts with an overseer appointed

  • Strong sense of justice and law
  • Much more industrial than other animal civilizations
  • Highly values military leadership; Lords and ladies are replaced by Captains, who lead town and fortress militaries and militias
  • About the size of a human
  • Almost a complete wildcard, in terms of values. Will always highly value truth and nature
  • Ethically similar to Dwarves, though they have no qualms with slavery and do not execute those who break oaths
  • Their industrial nature allows them to forge steel, though their works will never reach that of Dwarven craftsmanship
  • Civilizations can be founded in temperate and taiga forests
  • Use wolves and giant wolves as pack animals
  • Starts with a lord or lady appointed

  • Not as peaceful as other civilizations
  • Ruled by a basic feudal system, with noble lineages ruling over the lower class
  • Highly value independence, and their own freedom
  • Ethically have they have a similar sense of justice as humans, though they have little care for crimes against other races
  • About the size of a human, but their claws and teeth make even unarmed cougar men a potentially deadly foe
  • Civilizations can be founded in mountainous areas and other sites may be founded in temperate, desert and taiga biomes
  • Uses cougars as pack animals and mounts

  • Ethically they are more peaceful with a looser sense of justice
  • Ruled by a basic feudal system, with noble lineages ruling over the lower class
  • Value skill, martial prowess, nature and cooperation, more likely to be peaceful than at war
  • Natural climbers and adept swimmers
  • About the size of a human, but their claws and teeth make even unarmed cougar men a potentially deadly foe
  • Use leopards as pack animals
  • Starts with a lord or lady appointed

A smaller edition to this mod is the Brick Kiln; A simple building which is used to create clay bricks. A batch of 8 clay bricks requires 1 fuel and 1 clay boulder. This is to make building on the surface slightly less tedious.

Notes:


  • This mod adds more civilization choices for playing; New worlds created with this mod enabled may or may not have the race you want to play as or trade/quarrel with. Wolf Men, Fox Men and Deer Men naturally form in temperate forests and may not be created at world generation.
  • This mod is still in development and other races are planned for addition once the spritework is complete. Elk, Tiger, Lion, Leopard, Cougar and Raccoons are the remaining planned races.
  • This mod removes the animal people that are playable from the vanilla game (It adds the [DOES_NOT_EXIST] tag to prevent conflicts with other mods and to prevent crashes when a historical, or fortress citizen, attempts to create a statue depicting that entity. The races added are considered new creatures by the game.
  • This mod should be at the bottom of the mod list for load order.
  • This mod does not change any vanilla graphics and should not conflict with any other mods that change vanilla graphics
  • Buggered up the previous version, this is a re-upload with graphics

Looking for the non-playable version?