Immersive Combat Mod

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Author: kam2150

Last revision: 20 Dec, 2021 at 23:34 UTC

File size: 686.08 KB

On Steam Workshop

Description:

Hello,

This mod is successor to WH "Proper Combat Mod" series.

Focus of this it to make combat more enjoyable and a bit more grounded while covering all game modes from Historical to Mythos.

Changes:

Spacing:
-Unit spacing should feel more natural, like removing perfectly spaced wide lanes between some units
-Soldiers a bit more spread out in melee

Chariots:
-Chariot charge should have better visual impact on units rather than suddenly stopping as if hitting a brick wall, they can now disrupt enemy formations and are great at riding down light infantry but will struggle against heavy infantry
-increased lycian chariot range from 100 to 120 as it is manned by archers
-lowered accelereation of chariots, slightly increased running speed of chariots, large increase to chariot charge speed

Melee & Ranged:
-increased melee attack cooldown by 25% for longer melee
-decreased missile damage by 15%, increased rangged reload time by 20%
-removed arrows and sling pebbles launching people in the air and in weird angles, now soldier struck down by arrows get correct death animations
-routing units get larger penalty to defence

Unit speed:
-in general unit speed is slowed down for more natural pace as often units were running faster than their animation allowed, leading to comical effects
-routing units now get 15% speed bonus instead of 30% speed debuff. In order to catch routers, player needs to send out chariots or light infantry. This makes light units much more useful even in late game.
-fixed unit speed for many unit classes, for example many barely armoured archers had lower speed than some heavily armoured and shielded spearmen

Morale & fatigue:
-lowered morale bonus time for charging from 90 seconds to 15 seconds
-lowered post rally no rout time from 60 to 20 seconds
-lowered flanking morale penalty (as it does not work correctly and often applies to frontal combat), increase rear attack morale penalty (as it works properly)
-lowered recent casualties morale penalty, increase total casualties morale penalty
-increased chance for units to shatter after rout rather than being artifically rallied even when unit is nearly annihilated
-units should tire a bit slower, which helps AI put up a better fight due to its inability to manage fatigue

More stuff on the way!

Next stop, more in depth combat overhaul of historical mode!

Compatible with:
-Save Games
-All mods that don’t change combat
-Immersive Ranged Death Animations already included, please dont use both mods together!

Mod Links

[www.patreon.com]

Feel free to donate me a beer at: Paypal[paypal.me]

Discord group can be found here: Join Discord![discord.gg]

My Youtube channel: Youtube