Terrain Improvement
Cities can now specialize based on its terrain and trade goods
Base Terrain Improvement
Improves terrain in the province. Generally giving more positive modifiers in terrain with heavier malus. Requires 25 Administrative Power and increases governing capacity by +10. Base Improvement is required before adding additional improvement to a province.
Additional Terrain Improvement
Include 17 improvements that are available to a province depending on terrain, trade goods, and coastal location. Province can have one additional improvement for every 15 development. The improvements cost 25 Monarch Power and gives various benefits.
Detail on Base Terrain Improvement and Additional Terrain Improvement can be seen in Google Sheets [docs.google.com] or in TI: Improvement Information
AI uses this feature. They’ll only invest if they have available governing capacity and excess Monarch Power. Expect smaller non-expansive country to invest more in Terrain Improvement.
Managing subject’s Terrain Improvement is done through Economic diplomatic action ‘Manage Terrain Improvement’. All cost is borne by the overlord.
Not compatible with mods that change or add new terrain and trade goods. New terrain and trade goods will not be recognized but it shouldn’t crash the game.
Trade Goods Expanded compatch by kickedmidget
Made in version 1.34.4
Tested to be working in version 1.34.5
English
If you’d like, come and join EU4 Community Discord[discord.gg]
Feel free to tag me, itsbenter in #eu4-modding if you encountered bugs, have suggestions, or ideas to improve the mods
This mod is inspired by Land Clearing