Tiger Ace

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Author: Mr.Lawrence

Last revision: 12 Sep, 2021 at 06:56 UTC

File size: 390.14 KB

On Steam Workshop

Description:

Tiger Ace is not called ace for nothing! So here is my modification.

(List Of Changes, Version: 12.09.2021)
*Armor from 300 to 350(Same as TOW Tiger Ace).
*Rear armor from 140 to 175 (Balance its weak pont).
*Max speed from 5.x to 6.x, improve rotation rate, acceleration and deceleration.
*Critical Shoot damage from 160 to 240 (same as king tiger’s mian gun) , shock duration from 5 sec to 8 sec plus a very little chance to injury enemy gunner for 12 sec. Cost increases from 40 to 50. Piercing through any world objects.
*Increasing main gun and MGs’ penetration (including area penetration, but not damage) and accuracy(including area accuracy).
*Increasing main gun’s rate of fire, range, area radius (Tiger=3.5<Tiger Ace=3.75<IS=4) and turret tracking speed, also make it less likely to hit allies.
*MGs can now suppress enemies.
*Slightly reducing the chances of receiving criticals, mitigate criticals’ effects (immune to crew criticals) .
*Most of the criticals can be repaired at 0.8 of Ace?s health, also descriptions of criticals are changed.
*Slightly increasing the chances to deal criticals(when the target’s HP is less than a certian percentage, even the HP is more than 160(240), such as 170(250), it will be destoried).
*More lucky when HP goes to 0(weapon or engine destroy instead of vehicle destroy or losting control).
*Special Blitzkrieg and Panzer Tacticianetc are remade just for him and buffed.
*Add Emergency Repairs ability, duration 10s, immobile and reduce rate of fire.
*Add Coordinated Barrage ability, very powerful.
*Add auras to slightly inspire allies and weaken enemies.
*Tiger Ace commander can now detect enemies behind line of sight blockers.
*Projectiles of main gun are changed.
*Tiger Ace take less effect from debuffs, such as mark vehicle and white phosphorous.
*Losts of minor improvements (accuracy, AOE, scatter, descriptions, costs, burst, etc).
*Modified veterancy bonuses and initial datas together to reach what I mentioned above rather than simply modified the initial datas.
*Modified ability icons to fit Tiger and German faction.
*Cost fuel from 250 to 350, manpower from 800 to 1200, only one is available.
*Overall, now he’s the most powerful heavy vehicle in game, but he won’t be too overpowering.
*By the way, ace crew will never abandon their lovely tiger tank, they live or die together with the tank.

All above won’t affect standard Tigers.