Bye

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Author: DaBByRece

Last revision: 17 Nov, 2022 at 03:35 UTC

File size: 1.03 MB

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Description:

This is going to be my career until i figure out how to to do spritework

EVERY SINGLE MOVE IS GAME ACCURATE NOW

Anyways, I’ll give you an actual changelog in this desc instead of you getting destroyed

Firstly, UpSpecial sends you into special fall, you can attack to cancel it though, it also no longer spikes, instead propping them up into the air and behind you, potentially nabbing you a combo if they DI poorly, I’ve also removed the infinite UpSpecial Flight "bug" that the original had. ALSO, you can cancel the grabbing portion if you press the shield button for an extra boost, of course, at the cost of the attack.

NSpecial now gets stronger the longer you charge it, turns included, if you cap out the turning, then you’ll be put into
varying stun depending on the version of the attack you use, oh, and also, I made the turning work like in the actual game, 2 for NSpecial, 1 for DSpecial. Speaking of which…

DSpecial is no longer super armor, it now has extremely strong soft armor that accumulates over each hit, it doesn’t matter how strong the move is once the armor is active, it’ll only tick down from the last thing that dealt knockback to Byleth, meaning multi-hits are really good against the armor if you got a previous strong attack off. If the armor breaks, you are locked into stun, where you’ll be combo’d for eternity for letting your guard down, your guard also lowers directly after the hit, so if someone manages to hit you before you can input another move, c o m b o s. There’s also something special if you successfully counter the move multiple times.

Byleth now has a down-taunt and text for the normal version.

Oh, and voice clips.

Suprisingly enough, the normal moves are…pretty fair actually, even FSpecial didn’t get a hard nerf, just longer duration.