Age of Man – Fantasy Races

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Author: brolol.404

Last revision: 10 Dec, 2022 at 15:32 UTC

File size: 4.98 MB

On Steam Workshop

Description:

This mod adds playable human civilizations to the world.

This is an alternate version of the mod Age of Man that keeps the original fantasy races in the game.

Features of Human Civilizations:
> Adds a sawmill (workshop) where 1 wood log can be cut into 5 wooden blocks.
> Adds a stonecutter (workshop) where 1 stone boulder can be cut into 5 stone blocks
> Adds a glasscutter (workshop) where 1 raw glass can be cut into 5 glass blocks
> Adds a bulk kiln (workshop) where 1 clay boulder can be made into 5 clay bricks
> Adds a bulk wood furnace (workshop) where 1 wood log can be made into 5 charcoal
> Adds a reaction to make wooden mechanisms at the carpenter’s workshop.
> Adds a reaction to create wooden statues at the carpenter’s workshop.
> Adds a reaction to make wooden slabs at the carpenter’s workshop.
> Adds a reaction to create an iron anvil at a smelter using 5 iron bars.
> Adds reactions to encrust weapons and armor with gems at the crafter’s workshop
> Adds a reaction to create quivers out of cloth at the clothier’s workshop
> Adds the following nobility positions to humans available dependent on settlement size (village, town, city):
• Rulers: king/queen, duke, count, baron, lord/lady, [squad members: crown guards, royal guards]
• Administration: steward (manager), chamberlain (bookkeeper), chancellor (broker), physician (chief medical)
• Diplomacy: foreign ambassador (diplomat), royal emissary (outpost liaison)
• Law Enforcement: knight, executioner, guard captain, [squad members: village guards, town guards, city guards]
• Military: constable (general), field marshal (lieutenant), sergeant (militia commander), man-at-arms (militia captain), [squad members: man-at-arms]
> Adds preferred religious spheres to the human civilizations
> Adds nine personality trait ranges to humans: pride, greed, lust, envy, gluttony, anger, stress vulnerability, gregariousness and ambition.
> Changes the following skill learn rates and rust rates for humans:
• Skill learn rates doubled and rust rates halved for wood cutting, carpentry, wood crafting, growing, fishing, swords and bows.
• Skill learn rates slightly increased and rust rates slightly decreased for spears, armor and shields.
• Skill learn rates halved and rust rates doubled for mining, masonry and stone crafting.