AGC – Advanced Garbage Collector

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Author: Madin

Last revision: 22 May, 2019 at 00:25 UTC

File size: 128 KB

On Steam Workshop

Description:

Dead bodies take too many FPS? Want to have persistent bodies, but also playable FPS?
This mod is all you need, with every parameter configurable from CBA settings!

What does this mod do?
In short, this addon replaces dead bodies located far from players with simple object (right now – a body bag). When players approach the simple object, it is again replaced with that same body and every item and weapon on it.

Look at the pictures above to see difference with and without this addon (256 dead bodies, on crappy laptop with crappy laptop CPU, 1440p).
Of course, having 256 dead bodies is madness in itself, but it shows the difference. With crappy PC like mine, every frame counts. And with simple objects, you can have virtually unlimited number of dead bodies with little to no performance impact! Well, as long as all bodies are not present in same place as players. But the addon solves this problem too! Check all options in CBA settings (everything can be changed mid game!).

As of right now, this mod is server side and SHOULD not make dependencies to mission. But I still would recommend for everyone to download this, its below 1MB. And you would have the option to change settings in 3den/game.

You can exclude unit from AGC by adding unit to AGC blacklist in unit attributes (3den) or set

this setVariable [‘GCblackList’, true];

Update 01.05.2019:
– Faces and names are now saved and restored.
– Add an option to multiply check bodies on each script tick after body count threshold.
– Add body count for each side (need to bind key in CBA settings). Zeus can always check and send it to other players. Players can check it by themselves at any time, but only when it is allowed in CBA settings.

Update 22.05.2019:
– exclude units in vehicles from AGC
– fixed dead count (see CBA – AGC keybinds)
– item removal set on next frame
– fixed some missing ";"

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CBA_A3Steam Workshop