Better Red Crested Skinks

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Author: YTetsudo

Last revision: 26 Jul, 2021 at 10:05 UTC

File size: 104.45 KB

On Steam Workshop

Description:

The Red Crested Skinks have always been a bit of a meme. They are supposed to be a sort of low tier shock infantry with low defenses and high damage output but they kind of did not do enough damage. They lacked attack, weapon strength and charge impact to do it so I boosted them.

Changes made :

– Higher health and mass
– More speed and maneuverability
– Better charge and more charge bonus
– Better melee stats and weapon strength
– Small bonus vs infantry
– Lower entity number

Compatibility : Anything that does not change the stats of the Red Crested Skinks should be ok. If there is any problem, don’t hesitate to contact me.

Update : Boosted health and reduced entity number
Slight decrease in melee attack and melee power

NOTE ———————

This mod is going to be part of a serie of mods that I am currently working on, aiming to "rebalance" (buff) certain factions to be more logical and consistant with their lore capabilities. It will NOT be a balanced serie of mods and the different races will clearly not perform at the same level. Consequently, I will divide this serie into races and each race will have their own modpack to buff certain units (like here with only the Red Crested Skinks) so that you all can choose your prefered race and go to town with it or choose a challenge and go full madman against races designed to be more powerful.