Nomads In Midgard Redux

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Author: Toasty Goblin

Last revision: 17 May, 2022 at 09:59 UTC

File size: 73.08 MB

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Description:

Nomads In Midgard Redux is a custom scenario inspired by the first Norse level "North" in the Fall Of The Trident campaign. Your units start in a randomised location and must search for a settlement to build a Town Center, after that you must survive 5 snow storms where enemies will attack you, If your Town Center falls, all is lost.

You can not get god powers in this scenario through ageing up, instead, you must explore the map for hidden Statues of Thor, offering 3 relics to these statues will grant you god powers. Optional side objectives will also appear as the level progresses, completing these will provide extra rewards for your town.

This scenario also includes the New Myth Tech mod.

THIS MOD CHANGES GODPOWERS, PROTOUNIT AND TECHTREES, BE SURE TO DISABLE THIS MOD IF YOU WISH TO PLAY OTHER SCENARIOS, CAMPAIGNS OR MULTIPLAYER.

INSTALLATION
To install, move this mod to the top of your mod list so that crucial files like proto.xml and techtrees.xml overwrite everything else, otherwise parts of the scenario like godpowers, and units unique to this mod will be broken.

DETAILS
– Overhauled version of Nomads in Midgard with dozens of changes and improvements
– Singleplayer only campaign
– All 4 base factions are playable (no chinese DLC support)
– Randomised enemy encounters
– Randomised starting locations
– Randomised resource placements
– Dynamic fight music
– Scaling difficulty
– Relic overhaul
– Modified god powers (most god powers in this scenario recharge over time and removed damage caps)
– Over 1000 triggers in total
– 16 Optional mutations (you can pick up to 3 at once)
– 500 X 500 diameter map (considerably bigger than large maps)

GAMEPLAY CHANGES
– Walls and Gates cost more (creating choke points is very easy in this scenario, creating walls stops enemies from approaching from a single direction entirely)
– During storms, your Villagers have reduced LOS and speed (this is to make them more vulnerable and encourage you to play more defensively with them)
– Campfires heal nearby friendly units slowly

DIFFICULTIES

Easy
– Begin with bonus resources
– No Fenris Wolves on first attack
– Fewer Nidhoggs

Moderate
– Enemy have classical age tech unlocked

Hard
– Higher frequency of enemies
– More enemy tech unlocked
– Most Large Gold Mines are replaced with medium ones
– Enemy Nidhoggs deal a small amount of bonus damage to heroes
– Fewer Relics
– Enemy wolves move faster

Titan
– Most Norse tech unlocked for enemies
– Some Relic benefits for enemies
– Enemy myth units deal more damage
– Medium Gold Mines are replaced with small ones
– Enemy Nidhoggs deal a moderate amount of bonus damage to heroes
– Enemy wolves move even faster
– No longer start with a scout (no Pegasus, Raven, Oracle or Priest)

Mutations
– Diplomatic Nepotism – Enemies get stronger with each storm survived
– Enraged – All Myth Units receive the Eclipse buff
– Expert Mode – Higher frequency of high tier enemies (Fenris wolves, Battle Boars, etc)
– Fenris Fury – All Wolves are now Fenris Wolves
– Frozen Harvest – Farms die during storms
– Gold Please – Receive 10,000 gold and removes all gold mines
– Harsh Hunts – Increases the stats of all animals
– Hermes Boots – Significantly increases enemy movement speed
– Hypothermia – Villagers are weaker during storms
– Lightning Workers – Increases worker efficiency but limits the amount you can train
– Mythic Millennium- Can only train Heroes and Myth Units, increased favor gain
– Open Arms – Can no longer build walls
– Pandoras Box – Random events will occur at the beginning of the game
– Powerless – Removes Statues
– Starvation – Lose food overtime, if food hits 0, units take damage
– Survival Mode – Enables all survival based mutations