Shoddy Firearms Into Interactive World

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Author: realpikkio

Last revision: 22 Jan, 2022 at 16:50 UTC

File size: 362.5 KB

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Description:
This mod takes advantage of the Blackpowder’s production chain which is introduced by Interactive World, and applies it to the Shoddy Firearms. This means that in order to produce ammos you will need Blackpowder as well.

I honestly think that the Shoddy Firearms is the only firearms mod which has sense within the world of Kenshi, but it was a bit unbalanced (guns and ammos were too cheap, too powerful, too easy to research and to craft), so with this mod I’ve also tried to rework and tweak the firearms cost/values, as well as researches and production chains.

I strongly recommend to use this mod along with the Shoddy Firearms Dissemination Patch and the Shoddy Firearms Faction Patch, so that ammos and guns can be found around the world in shops and on some npc too.

List of Changes:
  • reworked the cost and strength of the Shoddy Firearms and the Tanegashima so that they are more balanced compared to vanilla crossbows (generally increased their price a lot, modified the ingredients needed to produce them, reduced the damage and slightly tweaked some other values)
  • crafting guns is more complex/expensive and requires Firearm Parts (Spring Steel + Lumber + Hinge) and Steel Bars. Crafting firearms also requires a specific bench.
  • crafting ammos requires Blackpowder (which can be produced with sulfur and saltpeter using a new custom bench for Ammo Crafting that can be found under the Crafting tab)
  • changed the icon/mesh and name of the Manhunter Shots which now are called Musket Shots and look like the Hayagu Ammo for the Tanegashima.
  • added sulfur and saltpeter resources to several biomes (in different quantities)
  • added sulfur and saltpeter to various vendors (in different quanties and probabilities)
  • added various storages related to this production chain. Ammos can be stored in vanilla bolt-box OR in specific storage-boxes (found under the Survival buildings).
  • rebalanced the researches related to firearms (costs and requirements) so that it’s more challenging/rewarding to reach them all, and doesn’t allow to have very strong weapons too early.
  • Intentionally did not add Blackpowder to the various shops/vendors, so that it’s harder to have enough ammos and it requires to produce Blackpowder first.
Important Compatibility Notes

This mod will likely have conflicts with Shoddy Firearms LITE patch, because that mod is removing the bench used to craft firearms. If you wish to use this mod you should unsubscribe from that one and subscribe to Shoddy Firearms Dissemination Patch, which does the same things but doesn’t remove the bench.

This mod is not compatiible with my other mod Shoddy Firearms Rebalanced. If you want to use this mod you should unsubscribe from the other one first. This mod does everything that the other one does, so you shouldn’t lose anything.

Foot Notes

Huge thanks to the authors of Interactive World and Shoddy Firearms. The hard lifting has been done by them! I have only reworked some values and blended together things introduced by these 2 mods.

Put this mod below the other 2.

An import might be necessary, but I would suggest to give it a go first and wait a couple of in-game days to see if the shops and biomes will update on their own.

While working on this and other mods I’ve noticed that the position of foliage tends to change a bit after you run an import. Sulfur, Saltpeter and most of the custom plants and mineral introduced by Interactive World are actually "foliage" and might change their position after the import.

This mod is part of a series of mods I made to extend Interactive World. Check out the others:

Please let me know in the comments if there is something that you would like to change or something broken.

And please don’t forget to like or favorite if you’re enjoying this Mod! 🙂
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Interactive WorldSteam Workshop
The Shoddy Firearms ModSteam Workshop