Amnesia Lantern Rework
A complete rework (from the ground up) of my original Amnesia: TDD Lantern Swep. This is an incredible improvement over my old mod, and I think it shows well just how much passion and willingness to keep trying and improve can affect someone’s work. I barely could work with Lua, much less even edit a model back when I released that addon. Now look how much that thing has changed. I think this serves an awesome lesson that people should keep trying the things they like, no matter how much other people say that your work is terrible. It’s only a matter of time until you get get the hang of it, and I’m sure you’ll be able to release something really cool.
Comes with 2 weapons (placed in the Lantern Category of your Q Menu). You have the choice between a lantern which works forever, or a lantern that runs on Oil (which can be spawned via the entities tab, Lantern Catergory, in your Q menu). The oil lasts up to 5 minutes, and each jar increases your current oil by 75 seconds (Not going over). These settings can be easily changed by decompiling the .gma and editing the lua of the swep and entity.
You spawn with no oil, and upon equipping the lantern, you must left click to raise it.
– Left Click to Raise/Lower the lantern.
– Right click to Enable/Disable the HUD showing the amount of Oil left
– Two lanterns, one that runs on oil and one that runs forever
– Oil entity to fill up the lantern with
– Networked code, for multiplayer use. Works almost perfectly for players with 300+ ping!
– Viewmodel/Worldmodel that glows in the dark.
– Custom viewmodel animations with playermodel based hand support.
– Custom viewmodel movement. Your hand bobs up and down when moving, your model gets closer to your screen when crouching, etc…
– Jigglebones that react to gravity
– Worldmodel with Jigglebones
– Proper thirdperson hold. Your playermodel is actually holding the swep like a lantern.
– HUD scales with screen size.
– No game/addon requirements. Runs straight out of the box.
– Original Model, textures and sounds taken from Amnesia: The Dark Descent, by Frictional Games
– Everything else by me (coding, animation)
Q: No oil 🙁
A: Spawn it in the Entities->Lantern tab of the Q Menu
Q: No viewmodel/Light 🙁
A: Try left clicking to raise the lantern. If using the oil version, make sure you have oil.
Q: No HUD/Don’t want HUD 🙁
A: HUD is only for the Oil lantern. Right click to hide/show the hud.
Q: No Father 🙁
A: Ok.
Q: Where have you been?
A: Dead
Q: Can’t pick up objects with E while the lantern is out
A: Yes. It’s on purpose. Lower the lantern or holster the swep.
Q: I have FPS issues with the lights
A: Blame whoever runs GMod. It’s a problem with Dynamic Lights. If this SWEP causes FPS problems, so will the light tool in Sandbox
Q: Gmod says "Amnesia Lantern Rework is Creating Script Errors"
A: Watch this video.
Q: What playermodel?
A: https://steamcommunity.com/sharedfiles/filedetails/?id=875385709
Q: What map?
A: Video 1 + Screenshots Video 2
Q: Can you please make X
A: No. I’m fine with taking suggestions but don’t ask me to make stuff for you. I have my own projects and things to do, and making something for someone I’ve never met for no incentive whatsoever is not one of them. I am perfectly fine with adding additional content to my current work, however.