extended sectors unlimited exploitations

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Author: Nordos/atord

Last revision: 13 Feb, 2022 at 10:45 UTC

File size: 909.31 KB

On Steam Workshop

Description:

Ever wanted a sprawling super city, but you weren’t allowed to expand? You want to annex one too many landmarks that had a specialization which you no longer had an open slot for?
This variation of my mod basically works the same as the parent mod, but also increases the cap of the normal exploitations, like energy, food, … to a cap of 999.
There shouldn’t be any new mod conflicts compared to the normal version.

– Allows residential sectors to be build on water and mountains. They can be built without restrictions.
– normal sectors (includes water sectors) increase Energy/Production/Food/Research Slots by 1. (if needed I can also add a happiness slot.)
– all sector (including Landmarks and Dwellings) now increase the sector capacity and annex range as if they were residental exploitations.
– basically unlimited amount of ANY specializations (you will never reach the limit of 999) (includes orbital relays)
[- more colonists (up to 400)] REMOVED due to mod conflicts. See https://steamcommunity.com/sharedfiles/filedetails/?id=2755307106 if you want it.

changed packs:
ColonyUpgrades_Strategic
ColonyDefinition_Strategic
Structure_Strategic (including DLCs)
all Dwellings packs (including DLCs)
OrbitalRelay_Shared

KNOWN ISSUES:
– Residential Districts terraform mountains.
– Sometimes the game refuses you to annex some sectors. I have no idea why. It only happens if the city is already quite large in that direction. Annexing more sectors around these sectors often solves that problem.
– The sector display breakdown in the colony is ugly as hell. Again, no clue why it is displayed like that, and frankly, I don’t have the energy to look for it.