N1 Soviet Moon Rocket

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Author: Sir Jeffles

Last revision: 27 Aug, 2021 at 02:33 UTC

File size: 20.97 MB

On Steam Workshop

Description:

This is a 1:1 scale replica of the N1 soviet moon rocket designed in response to the U.S’s Saturn V. It flew a total of 4 times, all flights resulting in catastrophic failure due to the complexity and lack of funding. The N1 rocket is also less capable than the Saturn V, only carrying 2 crew to the moon, and 1 cosmonaut to the lunar surface. The lander had very low margins for landing, unlike the U.S. LM which could carry scientific supplies and rovers to the surface. The main habitation area on the Lunar Complex was a modified Soyuz, with an extended service module and upgraded heat shielding. Enough with the real life version, onto my version:

Spawning

– IMPORTANT: set physics detail to full in the general settings.
– Enter the mission editor via the escape menu
– load the N1 mission
– Press the "test mission" button, as shown on the last vehicle picture

Instructions

1 – walk over to the launch tower, you’ll see a staircase.
2 – climb the staircase and wait for the elevator to come down.
3 – disable the "release connector" button and hold the "up" button
4 – you will lock into place about 100 meters up, at which point you can exit the elevator and enter the capsule.
5 – once in the commander seat, press the large button to close the hatch to the orbital module, and turn the key to enable power.
6 – Use the keypad to enter your desired launch azimuth, enable the automatic guidance and press launch.

Flight Control Modes

This creation has 2 modes, automatic, and manual.

Automatic

When enabled, the rocket will launch, stage, and guide itself on your desired heading. The player, however, will still maintain some pitch, yaw, and roll authority. The entire program lasts about 10 minutes and 20 seconds, as indicated by the Mission Elapsed Time indicator.
Automatic guidance MUST be enabled on launch, and should not be disabled mid-flight.

Manual

When the automatic guidance is not enabled, the commander has complete control over the active engines, the pitch, roll, and yaw control, and the staging.

Other Features
Auto-Abort

The rocket has many temperature sensors which will indicate any engine or battery fire, and will trigger an abort unless the system is disabled by a small button in the cockpit. The abort system can also be manually triggered from inside the cockpit using the "abort" button.

Mission Control Center

When this mission is spawned, you’ll see a small mission control building near the runway, next to the lighthouse. After entering this building (entrance is on the back side), there are a few buttons to press near the front. These control the camera and monitor. You can watch the rocket launch from here, however, due to the limitations of stormworks, it will quickly become too small to see. Other than the camera, this building serves no purpose

Automatic Staging Cycle

When automatic guidance is enabled, the first stage engines will ignite at t-10 seconds, and the launch clamps will be released at t-0 seconds. The first stage engines will burn until t+1:20, at which point the second stage engines will burn until t+2:45, where once again, the next stage engines will ignite until t+10:20, finishing your "orbital insertion". You may then deploy the fairings and press the abort button to separate your module from the rest of the craft.

Credits

Leanier – Heading Hold

Do not re-post ANY part of this creation without my permission including microcontrolers.