Holy Nation Rebels (5.2)

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Author: pnciampo

Last revision: 23 Oct, 2022 at 20:02 UTC

File size: 625.66 KB

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Description:

A sister mod to Busier Border Zone.

Adds a Faction, Unique Leader and patrols to the Rebel Base and Border Zone.

New Characters: Ex-Inquisitor Sixtus, Ex-High Paladin, Ex-Paladin and HN Rebel Fighter

Rebel Fighters look like a cross between Holy Nation Outlaws and Rebel Farmers, with the exception of using small cleavers.

V2: Beefed up the HN Rebel Fighter combat stats. Boosted the Ex-Paladin combat stats by 5 levels. Changed the appearance of the Ex-High Paladin so that he is easier to spot.

V2.1: Added a Vanilla unit (Ex-Servant) to the patrol roster.

V3: Added bounties and chances of having bounties. Very minor Ex-Paladin increase to Patrol.

V4: HN Rebel Fighter is now a mix of Greenlander, Scorchlander, Shek and Hive. Created a world state that reflects Shek and Flotsam for Holy Nation Territories. Added dialogue to Ally the faction. Ally requirement is similar to Outlaw Farmers. You must get negative relations with the HN first.

Philosophy lightly explored. The HN Rebels want to reform the HN to de-stigmatize Women, Shek and Hive. As the Flotsam want to destroy the HN completely, they are natural enemies for the world states of the HN collapse. Skeletons are tolerated and ignored, but are still generally hated.

V5: Took the time to learn how to mod in a town. I’ve added "Canyon Town" to the Border Zone and populated it as a Rebel HQ. Sixtus has been moved here. The Trade Ninja Rebel Base squad leader is replaced with a Ex-High Paladin. "Canyon Town" is now connected to a worldstate where if Sixtus dies, they abandon it to ruin.

V5.1 Made a mod of an AI Package so that Ex-Inquisitor Sixtus’ squad and the Rebel Base squad react to defend allies (potentially you), when you’re in at the Rebel Base or in Canyon Town. They return to the bar.

V5.2 Added a female version of the Ex-Paladin who can be Greenlander, Scorchlander or Shek.