Later Victories

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Author: Aitarus

Last revision: 15 Mar, 2018 at 18:20 UTC

File size: 2.15 MB

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Description:

This mod makes victory take longer, so you don’t have games suddenly end just when they’re starting to get good.

Science:
– Victory techs now reside in ‘Era 6’: you must research three Era 5 in the respective quadrant to unlock them
– You can no longer buyout victory techs with Emperor’s Will
– Omniscience does not apply to victory techs

Wonder:
– Obelisks can now only be constructed one at a time
– Each time you complete an Obelisk, the cost increases. (Base * 1 + Count)
– You can no longer buy out wonders

Economic:
– Victory base amount increased to 800,000 from 450,000. Warnings now occur at 400000 and 650,000.

I will attempt to keep other balance tweaks to a minimum, but some changes are vital to the functioning of this mod:
– Super Biofuel Plant food to industry conversion reduced to 50% efficiency
– F-Reality Institute reduced to 30% science on system
– Unfallen’s Grove of Mediation effect reduced to +5% Science/Dust per peaceful relationship
– Vaulters’ Golden Age bonus values to not scale with game speed

This is balanced with use of my other mods, including Vodyani Rework, in mind and vs. either Endless level AI or human players.

Do not reproduce or reuse any assets of this mod without the permission of the creator.