Dragonkin Race Mod – LDGFS

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Author: Caitqua

Last revision: 5 Feb, 2023 at 05:28 UTC

File size: 782.34 KB

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Description:

The Dragonkin are a playable race created for the LDGFS – Races Pack mod (we’ve rebranded), but mirrored here so that you can choose to get only these if you want. LDGFS, or Legally Distinct Generic Fantasy Setting, aims to be a total conversion mod for Dwarf Fortress that changes it to conform to a setting more akin to a fantasy tabletop roleplaying game, such as D&D (although we do not use any of their copyrighted content) or Pathfinder.


Featured Race: Dragonkin

The dragonkin are a race of dragon-like humanoids that carry within them the powerful ability to breathe different elements as breath weapons, depending on the color of their scales. They are charismatic, and oftentimes float around the world as bards, merchants, and storytellers, and their travels oftentimes assure that there is at least a small dragonborn population in every corner of the world. Their breath weapons make them a force to be reckoned with, and as a result, it comes down to you to decide whether or not you want to invite the dragonkin to stay in your fort.

Breath Weapons

The dragonkin colors and their element types:
Chromatic

  • Black: Acid
  • Blue: Lightning
  • Green: Poison
  • Red: Fire
  • White: Frost

Metallic

  • Brass: Fire
  • Bronze: Lightning
  • Copper: Acid
  • Gold: Fire
  • Silver: Frost


Changes for v1.02

This is a bit of a polish update, attempting to fix some of the bugs that still didn’t go away, even after the last update. This update includes yet another attempted fix for the fire breath weapons, since apparently fire is pretty hard to control in Dwarf Fortress.

  • Yet another rework to the material emissions for fire-breathers. I took advantage of the bug that happened earlier (the heating up stone one) to design this version, so hopefully all goes well.
  • Made dragonkin permitted reactions and jobs mirror dwarves more closely, in order to make it so that there is a bit of a conistency across gameplay. A full rework of the permitted jobs/reactions may happen after we get a full idea of what we want dragonkin culture to look like.
  • Fixed broken artifact tokens in >200 item definitions in the graphics files.
Changes for v1.01
  • Dragonkin wearing hoods will no longer set them on fire when they get sad.
  • Dragonkin spit and tears will no longer heat up the stone around them.
  • Fixed many different workshop reactions stopping people from making items that should probably be standard.
  • Fire breath weapons should no longer be as bad as an actual dragon.


Full credit and special thanks go to LJneko for the spritework! They did an absolutely amazing job.

Heads up, playing as these guys might be difficult. If you have any questions, bugs to report, or want to check in on us, here’s a link to our development discord! https://discord.gg/NZdMwRCnuS

Also, we’re working on more races, creatures, megabeasts and magic for the full suite of mods, so if anyone would like to help by contributing to the project, join the developer Discord linked above and let me, Caitqua, know!