AI Nextbots from PAYDAY 2. Use own AI logic and animations.
Bots use SB Advanced Nexbots Base and PAYDAY 2 Animations. Without that addons bots can’t work. This is not same bots used in PAYDAY 2 gamemode server, but its done similar to it.
Features
– PAYDAY 2 animations, that also have heavy damage animations and death animations, that used in bots.
– Heavy damage animations, that can play when bot gets big damage from bullets or explosion.
– Helmets can fly off. This can occur when bot takes explosion damage or is killed by a headshot.
– Bots can be spawned as group of bots.
– Special bot classes such as Shield, Medic, Taser, Captain Winters, Cloaker, Bulldozer.
– Voice lines.
Console commands
Command
Default (Min-Max)
Realm
Description
sb_anb_payday2_team
"police"
Server/Client
Name (or number) of team of the next created bot. Used to make bots shoot each other.
sb_anb_payday2_side
0 (0-2)
Server/Client
Side of the next created bot. 0 – Rebels, 1 – Combine, 2 – Ignore all.
sb_anb_payday2_pside
0 (0-2)
Server/Client
Player side of next created bot. 0 – Against players, 1 – For players, 2 – Neutral.
sb_anb_payday2_hp_difficulty
0 (0-4)
Server/Client
Multiplies health and headshot damage according to difficulty in PAYDAY 2. 0 – Normal/Hard, 1 – Very Hard, 2 – Overkill, 3 – Mayhem, 4 – Death Wish/Death Sentence.
sb_anb_payday2_variant
0
Server/Client
Variant of next created bot. 0 – random. Can be a string with format ‘1,2,…’ to choose randomly from given set. Unknown format will be treated as 0.
sb_anb_payday2_proficiency
0 (0-5)
Server/Client
Sets weapon proficiency for next created bot. 0 – default (when changed in other ways, otherwise good), 1 – poor, 2 – average, 3 – good, 4 – very good, 5 – perfect.
sb_anb_payday2_leader
0 (0-1)
Client
Should bot follows the player who spawned it?
sb_anb_payday2_policechase
0 (0-1)
Client
If POLICE bot cannot find the enemy within a certain time, it will chase owner.
sb_anb_payday2_helmets
1 (0-1)
Server
Should helmets fly off on headshot kills and explosions?
sb_anb_payday2_shields
1 (0-1)
Server
Should keep shields after bot has been killed?
sb_anb_payday2_nodegraph
0 (0-1)
Server
Should bots use nodegraph or navmesh when finding path?
sb_anb_payday2_voice
1 (0-1)
Server
Should bots play voice lines?
sb_anb_payday2_weapons
1 (0-2)
Server
Should bots drop weapon on die? 0 – Don’t drop, 1 – Drop and delete dropped weapon after 10 seconds, 2 – Drop and don’t delete.
"Server/Client" commands explanation
Bot will be created with client settings if it will be spawned using spawn menu. If server spawns bots itself, bot will be created with server settings.