Death: A Grim Bundle [PMs]
TEXT CLEANUP IN PROGRESS. It will need to wait until later (give a week or two — need to focus on other stuff).
If you are interested in downloading an NPC lineup of Deaths as well, check out the following sister expansion pack:
[01] Three (3) "flavors" of the Death player model:
(1) Death
- Stereotypical Grim Reaper. Clad in a black-colored robe.
(2) Classic Death
- Based on the earliest Grim Reaper model in circulation. Wears a dingy gray and brown robe.
(3) Painted Death
- A Grim Reaper player model that dons a colorable robe.
[02] Multi-bodygroup customization:
(#1) Hood
- Cloaked ………….. DEFAULT
- Folded
(#2) Skull
- Normal ………….. DEFAULT
- Evil / Angry
- Normal, Dark
- Evil / Angry, Dark
(#3) Jaw
- Normal ………….. DEFAULT
- Dark
- Absent
(#4) Eyes (glowing)
- Red
- Orange
- Yellow
- Green
- Blue
- Purple
- White ………….. DEFAULT (Painted Death)
- Colorable …….. DEFAULT (Death) (Classic Death)
- Cartoon ……….. Does not glow
- Black
- Absent
(#5) Belt
- Black ………….. DEFAULT (Death)
- Brown …………. DEFAULT (Classic Death)
- Colorable …….. DEFAULT (Painted Death)
(#6) Skull Trinket 1
- Absent ………….. DEFAULT
- Trinket
(#7) Skull Trinket 2
- Absent ………….. DEFAULT
- Trinket
(#8) Scythe
- Absent ………….. DEFAULT
- Holstered
[03] C_model compatibility
[04] Hitbox compatibility for Trouble in Terrorist Town (TTT)
[05] Complimentary scythe prop (scaled and collisioned)
[06] Cleaner alpha channel texturing (no major suspended robe pixels)
[07] Poseable fingers
Models’ fingers are somewhat funky and may be rough to pose. Beside that, there should be no other issues concerning player models and related content.
[01] "Mysterious"
Graphical designer; thumbnail icon creator for Death: A Grim Bundle [PMs].
[02] "cardigan" (Dark Souls Weapons – PROPS – WIP)
Modified "Great Scythe" model and associated textures.
[03] "Doktor haus" (Manny Calavera)
Utilized two copies of Manny Calavera’s robe texture to create "Death" and "Painted Death."
[04] "Sleeping Powder" (Skeleton Viewmodel arms)
Incorporated the viewmodel arms with the player models’ c_model arm sleeves.
[05] "Vengeance" (Skully, the Skeleton with hands)
Utilized model’s hands and feet.
[06] John/Jane Doe (creator of original Grim Reaper model)
Identity unknown.
[07] Valve
In-game assets (i.e., skeleton model and textures)
[08] "Dawson"
(1) Player model designs + execution
(2) Alpha channel texture cleanup.
(3) Bodygrouping + scaling + miscellaneous Blender work
(4) C_model compatibility (50% credit; modified existing c_model via adding robe sleeves)
(5) Hitbox revisions
(6) Hexing + file organization
[09] "zedigy"
(1) TTT-hitbox corrections.
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