Many More Jumps

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Author: Honk: Showclown

Last revision: 6 Nov, 2019 at 10:03 UTC

File size: 1.98 MB

On Steam Workshop

Description:

This mod is intended to add a lot more aerial options to Hat Kid’s moveset by eliminating some arbitrary limitations while adding some entirely new moves as well.

==UPDATE!!==

Tightened the timing for many of the jumps and reduced how broken many of them are in general. The mod as a whole should feel MUCH less "cheaty" now.

Changed:

– You can now dive after a wall run!

– You can jump after diving mid-air. As a consequence of this, you can get a "quadruple jump" by double jumping, diving, and jumping again!

– Mid-air attacks are now enabled at the cost of homing attacks — if you need a homing attack for a particular segment, I strongly suggest unequipping the badge for it.

Added:

– A "triple" jump that players of 3D Mario games will be familiar with. While moving, jump AND without using an additional midair jump, land, and then jump again for a much higher jump and a cute sound effect. You can then do it a THIRD time for even MORE height (MUCH more than a double jump!) and both a cute sound effect and animation!
Keep in mind you must be moving for this to work, and changing directions may interrupt this as well.

– When you attack mid-air, you will gain some extra height! Where you are in the jump determines how much height. If used at the very start of your double jump, you can gain a LOT of height!
It will cancel all downward momentum as well, which will allow skillful players to save themselves from potentially very dangerous falls.

– Running jumps with the Sprint hat are considered Double Jumps, and as a consequence of this and the previous effect, if you use your attack right at the beginning of a sprinting jump you can go incredibly high! You’ll lose a lot of speed doing this, however, and it’s not wise to use it over gaps.