New Immersive Events

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Authors: wielkicien, Erbkaiser

Last revision: 4 Feb, 2018 at 16:35 UTC

File size: 132.1 KB

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Description:

New Immersive Events gets newest bugfixing update as well as new co-author: Erbkaiser, that will from now on contribute most to the mod.
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What is New Immersive Events?
It is an effect of at least 80 hours of work. It is a mod for Crusader Kings II that aims to add as many immersion as possible. Main goal of my work is to create immersive events and event-chains.

This version currently has 2 completed event-chains for rulership focus. First has has 38 events and 14 different endings, second one has 12 events and 5 endings! Some options in events are locked behind having certain traits: so if you see big event with 2 possibilities you can assume that there are more, but your character can’t choose them! So it means more replayability and role-playing!
In the second update I added decision to manually launch events, created new event firing system and added 11 new events (focused on getting rid of bad traits)!
In the third update I added 10 new solo events, 1 more event chain (12 events).

Next updates will add one huge event-chain and some solo events! In long term it will totally overhaul rulership focus!

If you like my work (and you want me to continue working) please

rate and favorite!
___________________________________________________________________________Why rulership focus?

Have you ever felt bored while having it? I do, constantly. I always felt like rulership focus is just a way to gain depressed trait and commit a suicide… Paradox left it almost untouched (if we compare it to other focuses) and rulership feels like it should be most natural for feudal rulers! So I’ve come with a solution. Subscribe to New Immersive Events and find out if I did well.

___________________________________________________________________________Any suggestions please leave in Steam group.

___________________________________________________________________________Compatibility

NIE should be compatible with any other mod for CK2. I only made sure that it is compatible with AGOT and CK2+.If you want to use it with AGOT you must do this:1. add following line to "NIE.mod" file: "dependencies = { "A Game of Thrones" }"OR2. swap "NIE.mod" file with "NIEagot.mod" file and then change it’s name to "NIE.mod"If you want to use it again with vanilla CK2 you will need to undo changes.As the mod adds new events = changes checksum it is not ironman compatible (aka you cannot get achievements.

___________________________________________________________________________DLC needed

NIE uses resources from Way of Life (obvious), it won’t work well without WoL. I also use resources from Monks and Mystics and Reapers Due DLC’s but if you don’t have them you should be able to run mod safely. But no guarantee.

___________________________________________________________________________Manually launching events

If you want to start event-chain by console go to decisions screen.

___________________________________________________________________________Endings

List of all endings is located in game files "(C:UsersUSERDocumentsParadox InteractiveCrusader Kings IImodnie.zip)"

___________________________________________________________________________Changelog
  • Version 0.01a (one event-chain – 38 events, 14 possible endings) complete!
  • Version 0.01b (hotfix + 11 solo events, focused on getting rid of bad traits, + decision to fire events + new event firing system)complete!
  • Version 0.01c (event-chain with 12 events and 5 endings, 10 new solo events)
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Required DLC:

These DLC should be installed in order to use this item.


Crusader Kings II: Way of Life