Dragon’s Ore and Stone Retexture Vanilla

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Author: DragonKing lDCCl

Last revision: 3 Dec, 2022 at 00:32 UTC

File size: 1.42 MB

On Steam Workshop

Description:

"Features"

You might be interested in my original mod, which also includes a tweaked style for ore and scrap called Dragon’s Ore and Stone Retexture.

This mod adds texture replacements to rock walls, ore and compacted machinery. The textures are vanilla-esque, so I kept the color scheme, and tried to mimic the style. Unlike the vanilla textures, these are actually seamless, and the ore masks are done properly. No more weird breaks in the texture patterns!

A lot of time was spent "reverse-engineering" the vanilla texture atlas, in order to make my own version as close to 100% seamless as possible, and to avoid parts of the textures getting cut off. While I was at it, I also decided to scale up the resolution of the Atlas’ to 1024×1024, just to make it a little higher definition than vanilla, and to allow some finer detail. I originally only wanted to do the walls for stone and metals, but ended up also redoing the compacted machinery texture, as it leans on the "shaping" of the regular rock walls. The perspective is modified a little bit to better line up with other wall types (unlike the original vanilla textures).

Why did I make this?

Though there are a lot of great retexture mods on the workshop, I havn’t been able to find a good retexture for the stone and ores in Rimworld, specifically ones that mimic the original textures color and style. Some mods that do a good job at making a vanilla-esque reskin, seem to either forget to do proper tiling (which vanilla Rimworld rock and ore textures themselves doesn’t even do), or they forget to make an updated ore mask to go along with the reskin.

What is included/changed?

There is a total of 4 textures:

  1. "Rock_Atlas" (Rock walls)
  2. "CompactedMachinery_Atlas" (Compacted machinery walls)
  3. "RockFlecked_Atlas" (Ore walls)
  4. "RockFlecked_Atlas_m" (Ore walls mask for ore coloring)

What this does NOT do

One unfortunate discovery I made, is that due to how the masking of ore color is carried out in Rimworld, some ore colors will produce a nasty "white" outline around the ore speckles. I tried to circumvent that issue through texturing methods, but my conclusion is that it would require changing the method/shader that Rimworld uses, in order to fix this, at some times, ugly artifacting.

Also, strictly being a few textures, this mod does not add any new game features, which should also make it futureproof, as long as the vanilla textures don’t get renamed for instance.

How to use this

Chuck it into your mod load order wherever you think makes the most sense. If you use other mods that also reskin the same textures, just put this mod after those.

Other ore related mods I made

Dragon’s Ores
Dragon’s Special Ores
Dragon’s Very Special Ores

Mods that I endorse using with this

Vanilla Textures Expanded
Clean Textures
Toony Terrain Textures

Support me 😀

If you want to support me, and all the things I do, consider checking out my Patreon and become a Patron today. It is not at all required, but very much appreciated, thank you!

[www.patreon.com]

You can also go and follow me on Twitch (dragonking2504)[www.twitch.tv], where I stream gameplay and talk about game development, video games and everything in-between.