[WOTC] Leviathan Extended Squad Size

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Author: RustyDios

Last revision: 14 May, 2022 at 00:18 UTC

File size: 428.03 KB

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Description:
What is this?

This mod is basically a clone of One Squad On Avenger Defense made with permission.
Except this mod affects the final missions ‘Broadcast Tower’ and ‘Operation Leviathan’ and sets the squad limit to whatever is in the config.

The default size in the configs is 15 soldiers. (plus 2 from expected squad size upgrades, plus the Commander, so 18 in total).

Why ?

I found in my playthrough with mods like;

and a host of improved enemy/avatar mods etc, my little team (of 6 colonels, 1 SPARK) really struggle in an otherwise ‘balanced’ game for this last mission.

This is an attempt to balance that by allowing you to bring more soldiers on the finale.
Also lets you set the squad size for the broadcast tower, and makes both missions respect purchased squad size unlocks, including those from
More Squad Size Upgrades or
Robo-Squad MSSU (Hopefully!)

Has automatic compatibility with Covert Infiltration .
Default is 3x a normal squad of 6 … 15 slots + 2x SquadSize Upgrades + the commander … or 18 units in mission.

Can be installed mid-campaign.

Known Issues

The changes are made on load to a strategy save, so might not correctly work out squad size if you load a save, buy the upgrades and launch direct into Leviathan. Should work fine as long as the Squad Size Upgrades are purchased prior to loading into the save for the mission.
I could have made it also update on purchase of a squad size upgrade but this seemed really intrusive, so I opted for On Load To Strategy.
Won’t work for a mid tactical battle save/load.
No others that I know of. It just increases the squad size for the finale missions.

Should work fine with Requiem Of Man but I didn’t test it.
No idea on the interaction with LWotC, but as long as they don’t change the mission type of the final missions, should be fine. Might be out from a balance perspective.

As this is a mod to affect the final mission only it’s actually really difficult to test it, in this respect I’d be greatful for bug reports and confirmation reports. I have left the mods logging functions turned on by default if they are needed.
I apologise in advance if it messes up anyone’s final missions !!

Credits and Thanks

Many thanks to Xymanek(Astral Descend) for the mod this literally based the code from and permission to use it.
Many thanks to RoboJumper for helping me to understand some crucial logic/knowledge I was lacking that makes this all work. Sorry for all the questions and pestering about squad size!
As always thanks to all the good people on the XCom2 Modders Discord.

~ Enjoy !! and please buy me a Cuppa Tea[www.buymeacoffee.com]

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XCOM 2: War of the Chosen
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