Ruins Settling Cooldown
The mod applies a cooldown before the AI can colonize a razed settlement. This was very useful before the WH2 Beastmen rework, but I had people asking for it in WH3 as well.
Only really enforces this on the AI, as a player you’ll have to keep yourself honest and look at the settlement counter (if you so choose).
Script mod = compatible with everything, but other broken script mods can easily break this mod.
Should work in MP.
If you take it off mid-save the ruined settlements marked by this mod will remain uncolonizable by the AI.
You can see the number of turns when hovering over the settlement like in the screenshot.
The mod doesn’t come with anything enabled by default, you’ll have to customize it in the Mod Configuration Tool!
With the Mod Configuration Tool you can change the following options:
- Enable when either the player or AI (or both) raze a settlement, as any faction
- Enable when either the player or AI (or both) raze a settlement, but if their faction is of a specific subculture
- Set min number of cooldown turns
- Set max number of cooldown turns
If the mod doesn’t work for you the most likely cause is your ingame scripts are broken because some other mod you have has a script error and that makes other script mods stop working as well. Try this mod by itself to make sure.
Required items:
Click the title to search on this site.
Mod Configuration Tool - v0.9 Beta — Steam Workshop

