Fuller Override + Buildable Units Add-On

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Author: Kiruka

Last revision: 30 Jan, 2023 at 20:08 UTC

File size: 104.45 KB

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Description:

This is some extra configs intended to be used with pgg12’s Fuller Override mod and my Buildable Units mod. The reason this is a separate mod, and not part of Buildable Units or Mod Jam, is so that I can make changes to Fuller Override’s default configs.

So, what’s it do?
  • Using Full Override on an enemy MEC Archer or MEC Longbow will now grant a MEC Archer from Buildable Units for your haven.
  • Using Full Override on an enemy Advent Drone will now grant an Advent Drone from Buildable Units for your haven.
  • Using Full Override on an enemy Hunter Drone will now grant a Hunter Drone from Buildable Units for your haven.
  • Using Full Override on an enemy Phase Drone (from the Advent Psi Ops mod) of any tier will now grant a Phase Drone from Buildable Units for your haven.
  • Using Full Override on an enemy Frost MEC (from the Frost Legion mod) of any tier will now grant a Frost MEC from Buildable Units for your haven.
  • Using Full Override on an enemy Prototype Assault MEC (from the Advent Military Assault MEC mod when used alongside Mod Jam) will now grant a Prototype Assault MEC from Buildable Units for your haven.
  • Using Full Override on an enemy Military Assault MEC (from the Advent Military Assault MEC mod) will now grant a Military Assault MEC from Buildable Units for your haven.
  • Resistance Sectopods will now be easier for enemies to detect if you’re running the Spark Arsenal mod.
  • Resistance Sectopods will gain the following abilities once you’ve done the appropriate Buildable Units upgrade research projects: Surprise, The Bigger They Are, Concentration, Anatomy, HEAT Arsenal, Formidable, Draw Fire, Iron Skin, Triangulation, Cybernetic Conditioning, Layered Armor, Reactive Armor, Damage Control, Impact Fields, Charge!, Hidden Reserves, Combat Fitness, Charger, Heavy Hitter, Resilience (Shadow Ops), and Double Time.

Conflicts, Required Items, etc.

This is pure config, so there shouldn’t be any conflicts with other mods. Make sure if you need to modify any HackableUnits lines that you do so in this mod’s XComLWOTC_Fuller_Override.ini, as the ones from Fuller Override itself will be overridden. Oh, and don’t report any bugs to me if you’re not running all the Required Items. I don’t have time for muppets.

Credits

– pgg12 for making Fuller Override, which is the whole reason this mod is relevant.

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Required DLC:

These DLC should be installed in order to use this item.


XCOM 2: Shen's Last Gift
XCOM 2: War of the Chosen