Roman Paganism
It’s a mod for Attila in 2021! So… I started playing this game recently and was bothered, like a lot of people back on release, by how little design support there is for the Paganism path for the WRE. This mod is basically a fix for that. It puts together a few things that were done separately in the past.
Specifically:
☑️ StartPOS is edited so that WRE (and ERE) victory conditions don’t require building the Latin/Christian churches.
☑️ Tech tree is edited so that you can take all the techs without losing access to ye olde concrete. Keep in mind that some Church building unlocks are tied into this mechanic, so if you want to do a Christian playthrough you should disable the mod.
I also made some small changes to the minor settlement greco-roman religious building, which was 100% useless. It now does *something*, though other buildings are still better at any one task. It would be pretty ridiculous if it was as good as more specialized buildings at food or eco, after all. But now you can at least justify considering it as a building option, especially in low fertility barbarian provinces (which, happily, is also probably where you’d want to teach the savages about the wonders of Jupiter!).
And that’s all. Let me know if you run into any issues.