Boundless Space Stations
Increases possible build room on player stations by increasing the world size.
No more need to compromise station design to fit within such a limited grid.
No need to consider space efficiency.
Think in terms of tiles. Where as a wooden door is 5 tiles tall. The starting station area is 35 tiles tall including the walls.
If you use something like long shafts (the ones conveniently pre-setup with rails) which are 3 grids tall, you’ll run out of room fast. Likewise the large cores will rapidly deplete you of room.
In vanilla you can only place 1 long shaft going up(from the starting grid) and that leaves you 2 grids above that to use. And 2 long shafts down from the starting grid, leaving 1 grid below to use. So I guess that’s a mere 13 grids tall top-to-bottom. Quick calculation says that world height in theory should support a little more, but their starting height seems to prevent full use of one grid area. And I don’t think you can use the area right at the very top/bottom anyhow.
I don’t see the point of such limitations – no benefit at all. Space is unimaginably large, so why be limited to such small stations?
This mod can work with "Disable Tile Protection on Space Stations", "Custom Space Station Rooms – Freely Buildable Expansion Areas", etc, and probably every other mod. You really don’t need to ask.
This mod can be uninstalled safely. In which case the station "worlds" you generated with this mod will retain their size for the same reason the ones you generated prior to installing will retain their small vanilla size. Such parameters are determined at generation time and will remain.
If you want to start a new station, you can just spawn another transponder.
http://steamcommunity.com/id/bk3000/myworkshopfiles/?appid=211820&p=1&numperpage=30
For those that prefer to download from the official Starbound Forums, you can find my mods here
http://community.playstarbound.com/resources/authors/bk3k.395551/