Anbennar – More Kobold Flavour
Hello! This is my first sub-mod for Anbennar mod that I created out of pure boredom. This mod basicly adds new flavour for Kobold nation (there is only one now).
Features:
– Removed all kobold Nations besides Bluescale (Greenscale culture still remains in the eastern part of the Dragondepths)
– Gnomish hierarchy at the start of the mod.
– Only Kobold Nation is locked in the Dragondepths (that being bluescale)
– New Monument that enables Kobolds to Emerge from their caverns.
– Dwarven holds are now renamed to Undercitites. (I thought that the name is more fitting for EU4, as over time most Dwarven holds would develop into huge metropolies that wouldnt be holds but more of a castle like structure surrounded by huge citties spanning the area around them)
– Dragondepths now contain 3 Undercities. (as per Kobold mission tree one actually happens to be a thing.)
– Reworked Kobold ideas. (No more ♥♥♥♥♥♥ usless ideas, they actually ballance out the nation so its playable and can be a threat)
– Added Some Development to the Dragondepths. (as per the monument Kobolds are unable to expand untill adm tech 7.)
Known issues:
– If Kobold nation is played by the AI it can sometimes develop their capital city to immense ammounts of dev. – FIXED!
Hope you guys enjoy this mod, and if you have anything that you would like to see in future im open to suggestions and ideas.
NOTE: The Mod should work on both Steam and Bitbucket version, if there are any issues let me know in the comments.
Required items:
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Anbennar: A Fantasy Total Conversion — Steam Workshop