Neonate Vipers (Enemy Variety) – WOTC
In the base game, Neonate Vipers were used exclusively for the "Alien Nest" DLC mission. After that, they never appeared for the rest of the game.
This mod recycles the Neonate Vipers into the main game’s random enemy encounters. Neonate Vipers are an early-game enemy; they can appear starting at Force Level 1 and will stop appearing at Force Level 8.
I buffed them up (since they were super weak, and won’t be appearing in large swarms outside of the Alien Nest mission):
HP increased from 2 to 5.
Defense increased from -24 to +0 <— Rookie / Veteran
Defense increased from -16 to +8 <— Commander
Defense increased from -8 to +16 <— Legend
Viper Bolt Caster damage increased from 2 to a range of 3-5.
Viper Bind damage increased from 1-2 to 1-3.
Let me know if you guys think the balance needs tweaks (like, if they are still too weak or overpowered).
Note that this may make the "Alien Nest" mission (introductory Rulers mission) a little harder due to higher stats. I recommend waiting until that mission is complete before subscribing – or select "Integrated Downloadable Content" when creating a new campaign.
For clarification – I did not create this enemy. It a developer-made enemy that appears in the Alien Nest mission (Alien Hunters DLC), but they only appear in *that one* mission. This mod adds the enemy to other missions, for variety.
100% safe to enable or disable at any time. Compatible with all mods. For more DLC enemies added back into the game, see Derelict MECs.
