Madtulip status script fix

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Author: C0bra5

Last revision: 25 Oct, 2020 at 00:59 UTC

File size: 1.02 KB

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Description:

This prevents the mad-tulip mod from re-loading the primary status script, irreversably cancelling any hooks created before the mod’s own files are loaded in.

This is solved by removing the require "/stats/player_primary.lua" in the /lua/madtulip_run_on_player.lua file.

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MadTulips Spaceship ModSteam Workshop