[WOTC] Hell Marauders

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Authors: NightNinja54, Max

Last revision: 16 Aug, 2021 at 18:09 UTC

File size: 146.71 MB

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Description:

Commander, all the enemies we’ve faced so far have been extra-terrestrial in origin. This latest creature… somethings wrong. It doesn’t feel alien, it feels demonic.
-Bradford

Introduces the Hell Marauder

The Hell Marauder is a new enemy that joins the fight against XCOM.

New Content
  • New Enemy: The Marauder will appear in the game as a traditional enemy.
    • Three Tiers: Standard, Elite, and Prime; arriving at later force levels.

Equipment & Abilities

The Marauder is a high-damage unit that will hunt XCOM Soldiers.

  • Primary: Maykr Shotgun – Imbued Hellfire Rounds cause burning on hit.
  • Secondary: Dual Axes – The Marauder will regularly charge into battle; axe swings will be followed up by over-head axe throws.
  • Immunity: Demon-Born – Immune to Fire damage and Burning effects.

Additional Details

This will seamlessly integrate into a current or new campaign.

The enemy is fully customizable primarily within the configuration files XCOM_Customize_This_Mod and XComGameData_CharacterStats.

Full Credits
  • Tully: Introducing and Integrating Character & Model for XCOM
  • NightNinja54: Programming and development
  • id Software: Original designs

Please let us know if you encounter any bugs or discrepancies. We hope you enjoy!

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Required DLC:

These DLC should be installed in order to use this item.


XCOM 2: Alien Hunters
XCOM 2: War of the Chosen