[WOTC] Hell Marauders
Commander, all the enemies we’ve faced so far have been extra-terrestrial in origin. This latest creature… somethings wrong. It doesn’t feel alien, it feels demonic.
-Bradford
Introduces the Hell Marauder
The Hell Marauder is a new enemy that joins the fight against XCOM.
New Content
- New Enemy: The Marauder will appear in the game as a traditional enemy.
- Three Tiers: Standard, Elite, and Prime; arriving at later force levels.
Equipment & Abilities
The Marauder is a high-damage unit that will hunt XCOM Soldiers.
- Primary: Maykr Shotgun – Imbued Hellfire Rounds cause burning on hit.
- Secondary: Dual Axes – The Marauder will regularly charge into battle; axe swings will be followed up by over-head axe throws.
- Immunity: Demon-Born – Immune to Fire damage and Burning effects.
Additional Details
This will seamlessly integrate into a current or new campaign.
The enemy is fully customizable primarily within the configuration files XCOM_Customize_This_Mod and XComGameData_CharacterStats.
Full Credits
- Tully: Introducing and Integrating Character & Model for XCOM
- NightNinja54: Programming and development
- id Software: Original designs
Please let us know if you encounter any bugs or discrepancies. We hope you enjoy!
Collections
- Enemy Collection – Introduces new enemies to combat against.
- Sitrep Collection – Introduces new mission encounters to fight in.
- Weaponry Collection – Introduces new sets of weapon types to outfit your troops with.
- Classes Collection – Introduces new classes for your troops to train as.
- Advent & Alien Overhaul Collection – Introduces replacements for Advent and Alien units with new enemy models.
Download
XCOM 2: Alien Hunters
XCOM 2: War of the Chosen
Required DLC:
These DLC should be installed in order to use this item.
XCOM 2: Alien Hunters
XCOM 2: War of the Chosen